Fitz Chivalry

Post » Thu Oct 28, 2010 8:55 pm

I'm thinking of basing my next character off of the hero of Robin Hobb's Farseer and Tawny Man Trilogies. it's hard to give information about him without giving away plot details, i'll try though. He's not very trustworthy of people except a select few, he's not the typical muscle bound hero, he is a royal bastard, He is eventually trained as an assassin, He discovers he can use the wit (the ability to communicate with animals) and skill (tapping into people's thoughts is the best description I can give), that's about as much as I can give in case people decide on reading the books, which I highly recommend.

I need help making a build for him though

I'm thinking willpower and endurance for attributes

the skills is where i'm having trouble i've got a few definites though

Illusion- for the wit and the skill
Blunt- because he prefers an axe over a blade
Alchemy- because of the poisons he makes

other than that i've got nothing

thanks
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Lloyd Muldowney
 
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Post » Thu Oct 28, 2010 5:28 pm

Good books. :)

I've got nothing either, except to say that I think you'll have fun with the character. Good luck with it.
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Mackenzie
 
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Post » Thu Oct 28, 2010 2:07 pm

I think you have a great start on an interesting character. It always tough for me to give advice on skill choices and attribute selection.

Since I haven't read the books, I'm going at this kind of blind;

add the skills:

Conjuration ;summon creatures for aid
Light Armor ;likes the feel of it. Style and function.
Security ;needs to get into places for the 'job'
Armorer ;doesn't trust others with his armament (also bumps your endurance).

Other than that I would drop willpower and choose intelligence or personality.
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Ashley Tamen
 
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Post » Thu Oct 28, 2010 8:47 pm

I think you have a great start on an interesting character. It always tough for me to give advice on skill choices and attribute selection.

Since I haven't read the books, I'm going at this kind of blind;

add the skills:

Conjuration ;summon creatures for aid
Light Armor ;likes the feel of it. Style and function.
Security ;needs to get into places for the 'job'
Armorer ;doesn't trust others with his armament (also bumps your endurance).

Other than that I would drop willpower and choose intelligence or personality.


I've been thinking about the build for a little bit now

I like the thought of armourer, because he does everything for himself and security (actually can't believe I didn't think of this one sooner) like you said, to get the job done


I'm probably going to add
Sneak- Assassins are a sneaky bunch
Athletics- he is quite nimble on his feet

I was thinking of dropping willpower but to stay true to the books (the wit and skill rely more on your will to use them rather than intelligence) i'm probably going to keep it. I'll probably have intelligence as sort of 'third' attribute because i'll need more magicka for the better spells.
Wow I never noticed how much room for character development there is if I play him right. It's quite easy to fit him in to the Oblivion world.
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stevie critchley
 
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