No class system?

Post » Sat Oct 30, 2010 7:16 pm

Not having a class system would make it feel weird joining a class-based faction, like a mages' guild or Skyrim equivalent. How can I join a (class name) guild if there are no (class name)s? Unless they do away with factions with class names and just have the College of Whisperers (I think that's it?) and some other Nord-based one, like how the dunmer had the Great Houses.

Quite simple, in the previous TES games there are skill requirements to join the factions and to gain ranks within the faction. For example, Morrowind had http://www.uesp.net/wiki/Morrowind:Mages_Guild#Mages_Guild_Ranks.
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..xX Vin Xx..
 
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Post » Sun Oct 31, 2010 3:18 am

The game doesn't acknowledge the unique names I give to enchanted items or spell names etc. I still think its important and would be perturbed if it was removed though, same thing with classes. Its just a name, but for some role-players its important.

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Anna Beattie
 
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Post » Sun Oct 31, 2010 4:40 am

Just because they got rid of the class system doesn't necessarily mean they got rid of the classes. Maybe they've been "transformed" into perks instead? That's at least what I'm hoping for. :)
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Esther Fernandez
 
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Post » Sun Oct 31, 2010 12:57 am

Quite simple, in the previous TES games there are skill requirements to join the factions and to gain ranks within the faction. For example, Morrowind had http://www.uesp.net/wiki/Morrowind:Mages_Guild#Mages_Guild_Ranks.


I had mentioned something like this earlier but for class labels.

I have a fear though. If we where to make an all around Jack-of-all-trades guy couldn't we feasibly do everything there is to do in one play though? (happens in FO3) This new system is going to rely on the perks very heavily. And hopefully the Radiant Ai claims turn out to be understating the system and we do truly get a unique experience though each play though.

The class system is a way of determining a play style for that build and you may not be able to do everything. Though I would hope that the Major factions or clans in the game have very different requirements for entry and promotions so you couldn't be the what i fear.

Also another thought. If you join a guild and you walk into another guild trying to join they should kick you out.ramble ramble ramble(stops rambling on)
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Erin S
 
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Post » Sun Oct 31, 2010 1:59 am

Ah hell no! I want classes like in Morrind and Oblivion... With a class maker option. ... Why do every one wants a "fallElder Scrolls" game?

I want Skyrim to be The Elder Scrolls., not fallout 3.
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Scott Clemmons
 
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Post » Sun Oct 31, 2010 9:22 am

Ah hell no! I want classes like in Morrind and Oblivion... With a class maker option. ... Why do every one wants a "fallElder Scrolls" game?

I want Skyrim to be The Elder Scrolls., not fallout 3.



What have they imported that is unique to the Fallout series? As far as I've seen, absolutely nothing.
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Hilm Music
 
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Post » Sat Oct 30, 2010 11:41 pm

But a sticky-note on the edge of the screen with your class name written on it. Problem solved.
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BEl J
 
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Post » Sun Oct 31, 2010 7:49 am

But a sticky-note on the edge of the screen with your class name written on it. Problem solved.

:lmao:
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Toby Green
 
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Post » Sun Oct 31, 2010 10:19 am

Quite simple, in the previous TES games there are skill requirements to join the factions and to gain ranks within the faction. For example, Morrowind had http://www.uesp.net/wiki/Morrowind:Mages_Guild#Mages_Guild_Ranks.

Great point they should replicate this for Skyrim they so should. I liked leveling up to accomplish my task in Morrowind with the guilds there for me it added a sense of immersion.
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Trista Jim
 
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