» Wed Nov 03, 2010 1:17 am
A few of my favorites:
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221. Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu.
http://www.tesnexus.com/downloads/file.php?id=14065 by tej?n, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.
http://www.tesnexus.com/downloads/file.php?id=14304 by tej?n.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.
http://www.tesnexus.com/downloads/file.php?id=11237 by tej?n. (My games would be unplayable without tej?n.)
Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.
http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.
http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.
http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC. Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do.
http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and last but not least, Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I'm using Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace. Wonderful for those of us who love to ride horses through town.
http://www.gamesas.com/bgsforums/index.php?showtopic=942911, also by Arthmoor, adds Morrwind-style transport to the game. A nicely immersive touch.
http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda is another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.
Emma has recently released one of her wonderful companion mods for Oblivion, http://www.tesnexus.com/downloads/file.php?id=28977, an Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).
My favorite armor mod is Brash's http://oblivion.brashendeavors.net/bows/. A great mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye.
http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra. If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre (and, soon, Summerset Isles) with fully-realized land, ready to be modded. Which goes perfectly with:
http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777, which adds seven ships of varying sizes you can pilot around all this new coastline.
http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.