Does anyone good with faces have anything to recommend to me to alleviate this issue, or possibly work around it a little better? I'm just working with the stock head meshes and textures. I've seen a lot of really great looking faces out there on mod sites that have given me some great ideas.
Thanks for any help.
EDIT: Figured I'd be a little more descriptive with my problem. I'm using the latest version of the GECK (1.5 I think?) For instance, I'll edit an NPC's face a certain way...say for a female, it's a small face with delicate features i.e. smooth complexion, small nose and mouth, pouty lips, etc. That's how it looks in the preview window. But when I hit OK and look at her in the render window, the features are off by a bit. The head now looks a little more long/oval than round, the nose is larger/longer, overall the features are just out of proportion compared to how well they looked in the preview window. This is what's giving me the biggest headache. Thanks.