Using DLC in geck

Post » Sat Nov 06, 2010 4:08 am

I just downloaded broken steel from games for live or watever the problem is now how do i use it in the geck? like use the maps and what not? i wana redo the whole airfield and make it a pimped out army base for the bos and use it in the actual game
and i bought my fallout game in game stop i guess used but it doesnt have a "product key" what do i do and is that important?
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Fri Nov 05, 2010 2:30 pm

When you load your mod, check the broken steel ESM as well.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Sat Nov 06, 2010 4:35 am

where is it? i look up broken steel in my search window and theres nothing. i also tryed dlc. and fallout. cant find anything. it says i downloaded it.
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Fri Nov 05, 2010 9:52 pm

To mod DLC, you have to move it from the xlive folder to your games data folder.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Fri Nov 05, 2010 8:58 pm

where is the xlive folder?
i hav vista o.o
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Sat Nov 06, 2010 3:29 am

Its in a HIDDEN folder. Difficult to find unless you understand how to find hidden folders.

C:\Users\YourUserID\AppData\Local\Microsoft\XLive\DLC
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Fri Nov 05, 2010 5:57 pm

WOOOOOOOOOT i found it. is says dlc. then like 209834792 then like 2938429 then 98a7s987620 then content and broken steel and stuff
shuld i move all of that into fallout folder?
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Sat Nov 06, 2010 3:19 am

Just copy both the BSA, TXT and ESM to fallout3\data\ folder.
Copy the BIK files to your fallout3\data\video\ folder.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Fri Nov 05, 2010 3:20 pm

ok, i loaded up the thing in the geck, but there red !s all over
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Fri Nov 05, 2010 5:01 pm

:shrug: Usually means the textures for the objects cannot be found. They have to be in the correct location, the BSA files.
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm

Post » Sat Nov 06, 2010 1:34 am

where is the correst place?
User avatar
ChloƩ
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sat Nov 06, 2010 1:54 am

Just copy both the BSA, TXT and ESM to \fallout3\data\ folder.

See post #8 above.
\fallout3\data\BrokenSteel - Main.bsa

It could be a totally different issue too. I only had that problem with a custom texture that was not created correctly. It worked in game but not in the GECK.

You could provide a screenshot so we know what you are talking about.
User avatar
vicki kitterman
 
Posts: 3494
Joined: Mon Aug 07, 2006 11:58 am

Post » Sat Nov 06, 2010 3:54 am

Ohhh ok i think i got it. i put them there to
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Fri Nov 05, 2010 4:28 pm

now i got it
yays ty ur the best =D
also, how do i make a new worldspace? i want to make a new airforce base. like dlc03aafb is a worldspace with the cells inside it?
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Fri Nov 05, 2010 6:09 pm

cuz i wana make a whole new map like point lookout or oa or the pitt or everything yno? i wana make a city with the pitt sttuff
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Fri Nov 05, 2010 5:49 pm

Also, in your GeckCustom.ini, set bAllowMultipleMasterLoads= to 1.
User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sat Nov 06, 2010 1:23 am

Working in World Spaces (Ar1z/Advanced) http://www.fallout3nexus.com/downloads/file.php?id=3541

Haven't checked out this one yet as I haven't had any ideas for a new worldspace. You may want to give it a look (tutorials are good for you)
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sat Nov 06, 2010 1:43 am

where is the file geckcustom.ini?
NVM, found it, had to get the 1.5 update lol
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Sat Nov 06, 2010 4:45 am

cuz i wana make a whole new map like point lookout or oa or the pitt or everything yno? i wana make a city with the pitt sttuff


That's a rather ambitious undertaking for a first-time modder. Try to take it slow, and not rush it. Do the basic tutorials on the GECK wiki and get a feel for how it works before plunging into advanced stuff like worldspaces and such.
User avatar
Charles Weber
 
Posts: 3447
Joined: Wed Aug 08, 2007 5:14 pm

Post » Fri Nov 05, 2010 7:23 pm

Just copy both the BSA, TXT and ESM to fallout3\data\ folder.
Copy the BIK files to your fallout3\data\video\ folder.

this is pretty old, but im trying to do jusst that and when i copy the .bik files, it says, theres duplicate "2weeks later" biks. should i rename it as 2 weeks later 1? or just not copy it in?

edit- same with B09.bik
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm


Return to Fallout 3