Brink without single player , bots , offline missions ..

Post » Sun Nov 07, 2010 11:48 am

Hello All !

Mybe my question was allready answered somewhere in this forum , but i looked and didnt get my answers . Any way , i dont play games in single player , i play multiplayer exclusivly . I simply hate spending time killing bots , doing some missions without other players and leveling my characters by killing litlle pigs . Basically , im hardcoe MP shooters player , focused on PVP only and character development trough online combat and objectives invlolving other players . Dont get me wrong , i like objective based modes , not just mindless dm around ( I play Bad Company 2,rush mode as Medic for example ). So , im just wondering , will i be able to play this game only in multiplayer and still experience all unlocks/costumizations/upgrades like the person that will play solo or in co-op mode ?

Sorry for bad english , and no need for trolling , flaming i respect everyones way of seeing games and the way they should be played , but i got mine . Simply like the way this games looks and i feel the potential for giving us gamers something new and cool .

Tnx in advance !!
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Gwen
 
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Post » Sun Nov 07, 2010 4:52 am

Yup. Everything in single player can be found and played in full multiplayer.
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kirsty joanne hines
 
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Post » Sun Nov 07, 2010 11:48 am

Thank you , im glad !
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Breautiful
 
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Post » Sun Nov 07, 2010 3:56 am

yes,
the game was designed that there is only a thin line between single player and multi player, so you still gain exp anyways

you can also get the same guns because to unlock those you have to complete challenges

but you can also play campaign missions online as a coop mission, and also where the enemy are also real people.

hope this helped
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Add Me
 
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Post » Sun Nov 07, 2010 8:57 am

yes,
the game was designed that there is only a thin line between single player and multi player, so you still gain exp anyways

you can also get the same guns because to unlock those you have to complete challenges

but you can also play campaign missions online as a coop mission, and also where the enemy are also real people.

hope this helped


Exacltly, and if the internet goes out, single player should still be the same thing!
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stephanie eastwood
 
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Post » Sun Nov 07, 2010 2:14 pm

And here I was thinking that Challenges would be a singleplayer affair just to make sure clanmates wouldn't help each other get trough them like a breeze (by assuming the opposition's role and giving the challengees a cakewalk)?
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Jason King
 
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Post » Sun Nov 07, 2010 3:02 pm

And here I was thinking that Challenges would be a singleplayer affair just to make sure clanmates wouldn't help each other get trough them like a breeze (by assuming the opposition's role and giving the challengees a cakewalk)?

Challanges can be done in coop at the first tier, but only solo in Tier 2 and 3, afaik.
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Lil'.KiiDD
 
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Post » Sun Nov 07, 2010 3:01 pm

If you don't like fighting bots, hope you get good matches with all player slots filled. In multiplayer games, what slots are available will be taken over by the AI.

However, don't worry; the AI is not as stupid as you would think. Splash Damage has noted that when journalists play BRINK, they can't tell the difference between a player and the AI, and are astounded to learn when some of their teammates are usually the latter.
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Katharine Newton
 
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Post » Sun Nov 07, 2010 9:31 am

If you don't like fighting bots, hope you get good matches with all player slots filled. In multiplayer games, what slots are available will be taken over by the AI.

However, don't worry; the AI is not as stupid as you would think. Splash Damage has noted that when journalists play BRINK, they can't tell the difference between a player and the AI, and are astounded to learn when some of their teammates are usually the latter.


That's actually another reason I want to play Brink because I want to see how the AI are, for myself ^_^
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Cheryl Rice
 
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Post » Sun Nov 07, 2010 2:07 am

That's actually another reason I want to play Brink because I want to see how the AI are, for myself ^_^


People at the EXPO said that when someone dropped out and an AI bot toook over they couldnt tell teh diffrence. I think it was on the HORSE that stated that they made bots so: "Lets say your playing a game and your going to an objective, you follow a route with your buddies and get shot down. you keep trying to gain the advantage but couldnt. We made the bots so good that they wouldnt just follow the same path they would think like a gamer" thsi is not a direct quote but still basic idea :blush:
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sally R
 
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Post » Sun Nov 07, 2010 4:52 am

What they basicly try to achieve is, that bots don't follow patterns anymore, but adapt to what actually happens without following a concrete pattern.

When F.E.A.R. released, the AI was astonishing. The enemies would react very accurate to what you were doing, they flanked, took cover, maneuvered intelligent. And even though they were often following similar patterns which, after a while, allowed you to predict what they would do, they were tough like real players. Because there was no wallhack- or aimbot-mechanic behind their behaviour.

It seems SplashDamage have managed to take this AI to the next level.
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FABIAN RUIZ
 
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Post » Sun Nov 07, 2010 4:43 am

It seems SplashDamage have managed to take this AI to the next level.

Splash Damage has taken pretty much everything in BRINK to the next level. It's one of the main reasons why we (I'm pretty sure I can speak for everyone when I say this) want this game so badly.
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suniti
 
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Post » Sun Nov 07, 2010 1:40 pm

It seems SplashDamage have managed to take this AI to the next level.

Which is weird, considering it's a multiplayer game first and foremost. They're made a revolution that they don't even acknowledge as an important feature!
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Lory Da Costa
 
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Post » Sun Nov 07, 2010 1:58 am

To the OP: you gain way more EXP when playing online than offline. All other things have been said.
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Tom Flanagan
 
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Post » Sun Nov 07, 2010 3:01 pm

Splash Damage has taken pretty much everything in BRINK to the next level. It's one of the main reasons why we (I'm pretty sure I can speak for everyone when I say this) want this game so badly.

That's an asumption, not a fact yet. The expo-demo looked good and the trailers do as well; but we haven't seen the whole picture yet.

Which is weird, considering it's a multiplayer game first and foremost. They're made a revolution that they don't even acknowledge as an important feature!

The AI, or bots in general, are an important factor to BRINK, because matchmaking will utilise them very much. Unlike Call of Duty, you won't have to wait until matchmaking has found 16 players, it can start with only 4 and will add more players over time; in the meanwhile, bots step in for those.
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Kim Kay
 
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Post » Sun Nov 07, 2010 6:21 am

The AI, or bots in general, are an important factor to BRINK, because matchmaking will utilise them very much. Unlike Call of Duty, you won't have to wait until matchmaking has found 16 players, it can start with only 4 and will add more players over time; in the meanwhile, bots step in for those.

Don't forget that you can also disable this function. Don't know if it's PC only.
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Princess Johnson
 
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Post » Sun Nov 07, 2010 4:44 am

To the OP: you gain way more EXP when playing online than offline. All other things have been said.

I'll just quote http://www.nowgamer.com/features/1197/brink-splash-damage-interview latest interview (dated thursday) which clearly says that this is no longer the case :

For instance, originally we were going to give players more XP for playing online, because we wanted to encourage them to do so. But we ultimately realized that this wasn’t fair to all our players (...) So we dropped it to ensure true equality. So all the unlocks, the customization options, the missions, the challenges, and the leveling up, everything is totally available to you no matter how you want to play.

Looks like everything WILL be available to be played offline and still provide the same rewards. Although I wonder if that means that Challenges will be playable online too, in which case I hope they can't be played in vs mode (since that could easily be exploited by having clanmates take the opposition's roles and let you walk trough the challenges to get the unlocks, with everyone switching roles afterwards).
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Chantelle Walker
 
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Post » Sun Nov 07, 2010 1:45 pm

I'll just quote http://www.nowgamer.com/features/1197/brink-splash-damage-interview latest interview (dated thursday) which clearly says that this is no longer the case :


Looks like everything WILL be available to be played offline and still provide the same rewards. Although I wonder if that means that Challenges will be playable online too, in which case I hope they can't be played in vs mode (since that could easily be exploited by having clanmates take the opposition's roles and let you walk trough the challenges to get the unlocks, with everyone switching roles afterwards).

My bad, I was on holidays last week, so I'm not really in on the new details, thanks for the link.
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Carys
 
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Post » Sun Nov 07, 2010 11:48 am

I'll just quote http://www.nowgamer.com/features/1197/brink-splash-damage-interview latest interview (dated thursday) which clearly says that this is no longer the case :

I'm glad - it was a good decision to make.
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I love YOu
 
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Post » Sun Nov 07, 2010 3:18 am

That's an asumption, not a fact yet. The expo-demo looked good and the trailers do as well; but we haven't seen the whole picture yet.

True. There are some things BRINK has been unable to surpass (I've heard Army of Two's gun customization is deeper), but there is a good amount of stuff that BRINK has revamped for the better.
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kevin ball
 
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Post » Sun Nov 07, 2010 4:08 pm

True. There are some things BRINK has been unable to surpass (I've heard Army of Two's gun customization is deeper), but there is a good amount of stuff that BRINK has revamped for the better.

But who ever said Brink is trying to "surpass" anyone? Brink has weapon and character customization, yet instead of seeing the appeal of this, I still see some players that only see what it doesn't offer.

"Saints Row 2 has better customization"
"Army of 2 has better weapon customization."

Brink isn't trying to be the best at everything it offers - it's just trying to be Brink. I'd say for everything Brink is bringing to the table, you get the most "bang for you buck," in terms of everything you get in one package. Of course, the best deal ever in gaming, is still The Orange Box.
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Jack Walker
 
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Post » Sun Nov 07, 2010 4:11 am

I'm the complete opposite. I hate playing online. Luckily Brink is one of the few games that actually rewards both of us for doing what we prefer.
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daniel royle
 
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Post » Sun Nov 07, 2010 12:47 pm

i havent yet saw the AI in action but i am happy if it can suprass black ops bots, BOs bots are classic bots but they are still quite smart and fun for splitscreen COOP (i can bet BO still uses stock AI engine of IDtech 3 where it is based, good move since Idtech 3 AI can be VERY good)

I think brink hasnt suprased anything in terms of AI, atleast its hard to believe.
Simply said brink has reached a milestone which was set by COUNTER STRIKE CONDITION ZERO. lol yes. I think it has best AI EVER. As well it has been portde to CS1.6 but never to source (sources AI svcks)

Killzone 2/3 and quake wars have ALMOST hittde same milestone. Quake wars AI is easy to regonize from human simply because of the friendliness.


I just understood.... Maybe brink has same AI coder as quake wars ?

I think that AI is going to be again "in". It was almost embaracing to see how poor AI some games had few years ago.
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BrEezy Baby
 
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Post » Sun Nov 07, 2010 12:15 pm

Just because Brink doesn't offer the penultimate character customizer the same way most of the newest MMOs are letting people scale their character models isn't in itself a bad thing.
Otherwise, we'd be playing against midgets all the time, people trying to minimize their hitbox sizes.
And although some users do like the extra customization they offer, they usually are pretty few and far between. Those sliders can be a pain to use if you want to keep your character looking humane and not like a misshapen freak.

In the end, they said they preferred to limit character customization to make sure that *all* characters looked good. I say it was a good call, even though some might not agree. Besides, is extreme face customization was all THAT necessary, WoW would have taken a hit by now, no?
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JAY
 
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