» Tue Nov 09, 2010 12:17 am
If I understand it correctly, weapons don't neccessarily have a "range". The projectile itself, the bullet, has a maximum range setting in the GECK, and the projectile, when it reaches that point, ceases to exist in the game word. Modeling effective range on weapons can't really be done any other way with the engine, since in order to do this, you would have to make each projectile a physics object for gravity settings to effect them. Imagine a firefight with a coulpla guys with miniguns and the massive number of physics object that would be generated. Systems and the engine just couldn't handle that.
-Gunny out.