Vault 112 is the worst vault to be in.

Post » Tue Nov 09, 2010 4:58 am

I hate and do not approve of the fail safe option. Was there no other way to free the residents of Vault 112 from the simulation without killing them? I should've chosen to complete the quests instead. In real life terms, i could never bear being responsible for the (real) deaths of innocents on my shoulders. Is Dr. Braun mentioned in the game's actual ending?? What happens to the mad bastard???
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stephanie eastwood
 
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Post » Tue Nov 09, 2010 4:13 am

I hate and do not approve of the fail safe option. Was there no other way to free the residents of Vault 112 from the simulation without killing them? I should've chosen to complete the quests instead. In real life terms, i could never bear being responsible for the (real) deaths of innocents on my shoulders. Is Dr. Braun mentioned in the game's actual ending?? What happens to the mad bastard???


Freeing them would have been worse in some respects.

After two hundred years of being in the simulation their bodies would have atrophied to the point of being completely useless.

Not to mention their memories of everything that happened to them inside the simulations would probably all come to the fore and shatter whatever's left of their minds.

The Failsafe is the humane option.
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Prohibited
 
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Post » Tue Nov 09, 2010 8:08 am

And in real life what would you have done? just walked away and leave it? Then are you not allowing the torture to continue?

Did you know when the Allies found the Jews in the concentration camps they gave them food cos they were so emaciated, but then some of them instantly died because their bodies couldn`t handle it?

Ok, maybe too serious, but my point is this:




I did not like the choices either, I would prefer to save everyone.

But sometimes, just as in real life, there are no easy or nice or even good options. It`s a case of damned if you do, damned if you don`t. It`s the lesser of two evils choice. t

The best you can say is at least you did not create this bad situation and merely, as DevenTarn says, you put an humane stop to it all.

In fact this is what I love about games like Fallout 3 and the Witcher, they give you hard choices with only greys. It`s one reason why these are considered advlt games.


p.s. In the end Dr. Braun suffers the hell of being alone until he dies of old age or never. Just desserts.
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Markie Mark
 
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Post » Tue Nov 09, 2010 4:11 pm


p.s. In the end Dr. Braun suffers the hell of being alone until he dies of old age. Just desserts.


Actually, considering the pods have already kept him alive for two centuries, he may continue to live for as long as the power holds out.

Actually, considering the time that has passed already, I wonder how much of his mind would be even capable of leaving the sim.
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Danel
 
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Post » Tue Nov 09, 2010 2:50 am

True. I forgot he was in there 200 years.

I actually tried to find Braun`s pod, it wasn`t one of the ones in the big room. I did find an Overseer`s room where I reckoned his Pod was, but it was locked with absolutely no way in there.
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Verity Hurding
 
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Post » Tue Nov 09, 2010 12:56 am

True. I forgot he was in there 200 years.

I actually tried to find Braun`s pod, it wasn`t one of the ones in the big room. I did find an Overseer`s room where I reckoned his Pod was, but it was locked with absolutely no way in there.


The password is downstairs behind a door locked by a Hard locked terminal.
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Anna Watts
 
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Post » Tue Nov 09, 2010 1:36 am

The password is downstairs behind a door locked by a Hard locked terminal.



Wow. Really? I just assumed the game makers had made it impossible to get through. Now I`m going to have to reload a few saves back!

Thanks! This game has so much more to it than I imagined.
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Luis Reyma
 
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Post » Tue Nov 09, 2010 4:19 am

Freeing them would have been worse in some respects.

After two hundred years of being in the simulation their bodies would have atrophied to the point of being completely useless.

Not to mention their memories of everything that happened to them inside the simulations would probably all come to the fore and shatter whatever's left of their minds.

The Failsafe is the humane option.


Just to be clear. I regard Fallout 3 as the greatest game of all time. I'm sure i speak for everyone that Tranquility Lane was disturbing and also puts the player in a situation of deep moral qualm. However, as Shield Watcher puts it, i am in similiar opinion that its these hard grey areas that sets Fallout 3 above all other games. In terms of the level of emotion that it provides players. On the 1st play, i chose braun's quests but felt very ill at eased at leaving the simulation with an amused and satisfied 'Betty'. I actually had an anxiety about it that was irrational. Completing the braun quests didn't make me feel free at all even though technically i was. Knowwhatimean. Kinda scared me. The whole scenario was creepy. So all of that kinda outweighed my moral qualms about the Failsafe option.
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Meghan Terry
 
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Post » Tue Nov 09, 2010 12:13 am

Deven Tarn,

Ya, 200 years in stasis simulation pods is right. But from James's description Braun re-emerged from the stasis simulation pods very much alive albeit quite mad. Did i miss something? I don't remember atrophie being mentioned as possibly taking place. At braun's end, madness seems a logical result. This is a man that conciously became withdrawn over time and in his psychosis chose to live within the simulation indefinately. But the other pple or vault 112 residents in the pods had a real life prior to being in the pods. Some acute confusion and possibluy break down might occur but they still had real memories prior to and outside the pods. They eventually might have recovered by using those real life memories as an anchor point to distinguish the lies from the truth. The humand mind with the right disposition and/or guidance can be led back out of improper thinking . From my own layman's point of view. I think i understand why the writers did what they did. I suppose my preferred option would've been too much of a narrative 'cop out' for both writer and player.
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Ymani Hood
 
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Post » Tue Nov 09, 2010 5:27 am

I got into the room with Braun's pod, but couldn't do anything with it. I only got the message "This pod is occupied". I wanted to open it up and beat him to death with my fists even though I used the failsafe.
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helliehexx
 
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Post » Tue Nov 09, 2010 11:15 am

I was thinking of using the tenderizer.
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Ria dell
 
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Post » Tue Nov 09, 2010 12:19 am

The password is downstairs behind a door locked by a Hard locked terminal.


Is that your player avatar? The avatar in my profile is too.
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Bethany Watkin
 
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Post » Tue Nov 09, 2010 1:51 pm

You can save quite a lot of the residents
Spoiler
by attacking the Chinese soldiers with the rolling pin, the soldiers are just knocked unconscious for a few seconds but it gives the residents time to assemble in one of the houses. There they sit or stand and seem completely unaffected by the carnage outside. Are they trapped there in the some new circle of hell, do the soldiers eventually disappear or eventually find them? I've no idea.


I took the whole thing as a metaphor for computer games in general.
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Jhenna lee Lizama
 
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Post » Tue Nov 09, 2010 1:19 am

Are all overseers malevolent??


It would seem that the answer to this is pretty much: yes.
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Robert Garcia
 
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Post » Tue Nov 09, 2010 3:51 am

Is that your player avatar? The avatar in my profile is too.


One of my old ones. She's from four or five games ago :)
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Kortknee Bell
 
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Post » Tue Nov 09, 2010 4:16 am

I would say all overseers are malevalent. They are all insane and evil.

The failsafe is the humane thing to do.

The only aware resident M Dithers asks you to kill them and free them.

There is no escape from the simulation. There never was.

Braun was insane from the start.

I though James knew Braun was in a simulation and entered it to talk to him.

I did not think Braun left the simulation.

If you could free them they would be fine.

They are cryogenically frozen. No older or in any diferent condition to when they were frozen.

And their minds would have a seperation from what they experienced in the simulation. Braun wipes their memories every time he finishes.
Only M Dithers remembers and knows the truth.

The simulation would disengage and they would go back to normal with maybe a few bad memories.

I wish you could kill Braun and free them. :(

Letting that scumbag live in a simulation is too good for him.

I found his pod and tried shooting and flaming it but nothing happened. Shame. :(
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Bee Baby
 
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