» Wed Nov 10, 2010 11:59 pm
As you can probably tell from this thread, everyone has their own ideas about how to write a story. The beautiful and confusing thing is: all of them are equally valid. That's the awesome thing about writing: there aren't any rules.
(Well, okay... there are. There are rules of grammar and whatnot that I'm rather notorious for upholding zealously... but those are different. Those are merely conventions of language, so that we can better understand one another. So yeah... not the point.)
The flexibility of writing can be both a blessing and a curse. The blessing comes from the ability for a writer to flex their imagination, creating worlds and characters and letting other people experience them. It's a heady, fulfilling experience, and it's fun as all get-out to boot. The curse comes from the fact that it's a lot of work to put said worlds and characters together in a way that's interesting, realistic (relatively), and coherent. It's a skill, and, like any skill, it takes practice and dedication to hone it.
Everyone has their own process. Darkom, for example, likes to plan extensively. Personally, I'm not so good with planning ahead of time: I usually have the bare bones of a character I enjoy and a vague path I want them to follow, and then I dive into the deep end with very little by way of metaphorical scuba equipment. This is a rather risky way to go for several reasons: the character could fill out into a cliche, minor contradictions might spring up, and lack of direction is a very easy way to kill a story... but I find that the advantages are worth it. One of my favorite parts of writing is the chance to discover more about my own characters as they take shape through the process of the story, filling out and then changing with the plot. Only after I've gotten a couple chapters in--when all the characters and situations have solidified in my head--do I sit down and start drawing up possible plots... even after that, my plots tend to spiral off in directions I didn't expect. Again, spiraling the story off into a dead end is a great way to kill it, but perhaps the challenge of keeping that from happening is also part of the fun.
Everyone has a process. Chances are, you already know what you prefer to do when starting a story, but don't feel the need to do it that way every time. Play around with your writing. Write a couple stories or passages just for you... don't worry about grammar, or critiques, or of all the complicated elements like pacing and POV voice. Don't post the passages online... you don't even need to write them in English. Just try a couple different approaches to your stories, and play.
Learning to write is just as much about time pounding on a keyboard as it is about sheer talent... if not more so. So just do as several people have said, and practice, practice, practice. Not everything needs to be critiqued, since it's useful to have a couple things written without any pressure. Yes, improvement is awesome, but it takes a long time to see much difference in your writing, and it can be very frustrating in the meantime to receive the same types of feedback over and over again (yeah, I've been there). It takes a lot of time and dedication, but if you're really passionate about writing, it won't seem like much work at all. :goodjob:
A little note on cliches... I struggle with that very problem. I'll look back at things I wrote a year ago (*cough*OfFateLuckandAmbition*cough*) and see them riddled with literary cliches that I just want to kick myself over. But don't fret too much over that: the fact that you're catching past mistakes only means that you've improved since then. So take it as a badge of pride, because you're improving. Knowing your weaknesses is the first step of overcoming them ("know thine enemy:" a cliche for a reason!).
As far as writing in a second language goes, I'm afraid I don't really know much about that. But people (read: I) tend to be much more lenient on your grammar and spelling if it's known that English is not your first language. All I can say is to just keep practicing your English if you intend to keep writing in it, just so it's easier on yourself, and so nothing can get lost in the translation (hee, another cliche!). A beta reader is a good idea, but you won't be able to find one for every project.
My main point of advice is... well, I don't think I have one. But I have lots of little ones that really just echo things that have already been said:
-Be patient. A masterpiece doesn't happen overnight, and you shouldn't expect it to. You'll reach the destination eventually... until then, just sit back and enjoy the journey.
-Don't get discouraged by a tough critique or a poor reception. If you're having difficulty with feedback (or lack thereof), take some time to step back. Take a week or a month to distance yourself from the story, then come back with fresh eyes. Everyone here tries to help, even if it can sometimes sound like tough love.
-Do your best to identify your weaknesses and improve upon them. Usually, others need to point them out to you, thus the previous piece of advice. But remember the first piece of advice: learning to write takes time. Be patient. You'll get there.
-Write for yourself, not others. Sharing your writing with others is an uplifting, fulfilling experience; there's no doubt about that... but always remember that you are the author. You are in control, and only you can say what you like and don't like.
-And of course, have fun! You should enjoy writing... even the stressful writing that is going up for critique. If you enjoy it, chances are the reader will as well.
So yeah, that's all I've got.
I feel bad that I haven't been able to give you or any of the other writers the feedback I've apparently acquired a reputation for (Seriously, you and mALX1 both made me all blushy) . Real life has been eating me up. :ahhh:
I've actually been thinking of putting together a "TES fanfiction tips" guide much like IllusionaryNothing's RP guide... but then I remember that that would probably be rather presumptuous of me, and probably be an extended project to boot. Which I can't really do... what with real life eating me up and all.
Hope that helped. :dance: