Nuck Chorris - Fallout 2

Post » Wed Nov 10, 2010 10:36 pm

Alright guys, I feel like making a HtH master in Fallout 2 again, the FO: Restoration Project destroyed my old saves so my current one is unplayable. :(

R.I.P Joe ? - Aug. 2243

So to replace the empty place in my heart, I plan to born Nuck Chorris.

My questions are, should he be good or evil? Take companions or not? and of course, what should his start stats be?

As for the latter, I was thinking 6 Strength, 6 Endurance, and 8 Agility. Then buff Unarmed, but other than that no clue.
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Ruben Bernal
 
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Post » Thu Nov 11, 2010 1:45 pm

If you're going for a tough guy like that, make him have something like this:

Strength 8
Perception 5
Endurance 7
Charisma 2
Intelligence 4
Agility 8
Luck 6

With Heavy Handed, though the other Trait I wouldn't have a clue on. I wouldn't choose Bruiser, that impedes your movement too much as it takes two points off of your action points and adds two in Strength. Maybe increase Luck a bit (at the loss of Endurance?) and choose Jinxed?

Tagskills: I'd choose Unarmed, Outdoorsman and either Melee Weapons, Small Guns or Throwing (for RP's sake, you probably know Throwing isn't very rewarding in Fallout 2).
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Heather Dawson
 
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Post » Wed Nov 10, 2010 11:24 pm

My most favoriteist Fallout characther ever was Law, my matrial artist build for Fallout 2.

Heres my input.

Traits:
Gifted - for the extra SPECIAL points.
Small Frame - 1 more SPECIAL point, you lose a bit of carry weight but if you arent using guns and ammo you will find you can carry quite a bit.
Good Natured - You lose 10 pionts for each combat skill but get 15 in some non combat skills. If you only use unarmed then the 10 point loss is not that bad.

Choose Gifted and your choice

Tag Skills:
Unarmed - self explanatory
Sneak - for hiding in the shadows, or if you prefer sneaking up on you prey getting in a few shots to the eyes then sneaking away and ending combat, approach from a different angle, repeat
Doctor - to avoid using up all your stimpacks

SPECIAL:
S 5 - Can be raised by 5
P 4 (5 with Small Frame) - With Unarmed, only important for getting quests from dialogue, can be raised by one
E 9 - For HP,
C 2 - followers just get in the way, you won't need to buy very much
I 9 - skills are good, can be raised
A 10 - for AP
L 8 - can be raised by 1 or 2

Perks:
Awarness
Silent Running
Life Giver
Hand to Hand Evade
Bonus Hand to Hand Attacks
Slayer
then whateve else you want
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El Khatiri
 
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Post » Thu Nov 11, 2010 9:15 am

In fallout, chuck norris plays you !
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Kit Marsden
 
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