The sharp minded will also notice that some of the mods are just a modular form of thehttp://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5766 I made. This was done intentionally, as it brings me another step further to providing MTA as a more modular mod. Where this is the case I have indicated that the mod would be incompatible with MTA.
I know that a few of the mods ( such as the skaal shields ) have already been done before, but like I said my versions are simply the breakdown of MTA.
**NOTE: Some do not have links due to PES having file errors, I am looking for alternate methods to upload these **
The mods
Skaal Shields - This adds the Nordic Shields to the Skaal guards. Just an asthetic mod to make the guards feel more "finsihed" to complete their armor set.(not compatible with MTA)
Nordic Leg Enchantment - This mod adds the intended enchantment for the Nordic Leg weapon. The enchantment already existed in the CS but wasnt placed on the leg. This ESP fixes that. (not compatible with MTA)
Udyrfrykte Arrows - This ESP adds three silver arrows to the Udyrfrykte's corpse for looting. After the attack on Thrisk the creature has three arrows in his back and it made no sense tha the Udyrfrykte didnt have any that could be looted once the player killed it. Now it does. (not compatible with MTA)
Nord Amulets - Adds various Nord amulets around Solsthiem via Levelled lists, hand placed in game or on NPC's. Also adds magical and unique amulets to various NPCS. Magical: Amulets of Frost, Fire and Shock ( each has its elemental shield, 15pts for 60 seconds), Amulet of Healing ( restore health 1-60 pts for 2 secs on self). Uniques: Skaal Amulet to Skaal chief ( fortify attack, strength and resit magicka all 10pts), Den Mother Amulet to the den mother ( Command creature 10pts for 60secs), Druids amulet to Korst wind-eye (fortify alchemy and restoration 20pts for 60secs). PLUS various unenchanted amulets. (not compatible with MTA)
Better Solstheim Creatures Expanded - http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=3194 mod by fallen my expansion deals with Rieklings and Riekling boar riders, esentially tonning down their strength and lowering their resistence to magical attacks.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=7785 - this mod adds Nordic helm, Gauntlets and boots to levelled lists on the bloodmoon creature "Draughr". The Draughr creature wears a helm, boots and gauntlets so it made sense that it was possible to loot these items. theres a small chance that you wont loot any aswell.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=7787 - This mod adds a book "Druid Alchemy" to korst wind-eye's house in Skaal. The book lists some of the potions that can be made using ingrediants found on solsthiem.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=7787 - In standard morrowind it was near impossible to get the ingrediant "heartwood" from spriggans (bloodmoon creature).This mod increases the chances of getting heart wood by lowering the requirements of the levelled lists. (not compatible with MTA)
Some are mods that have already been released, the others will be released as soon as PES is working correctly again. Keep an eye on the mod list as I will be updating it when and needs be.
Other mods that are not included the mod list (but which effect solstheim), that have been made by me and may be of intrest are:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=4804
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6270
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=6279
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=5460 (+ http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=5476),
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=7194
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=72392&id=7784