How does this mod work?

Post » Fri May 27, 2011 8:13 am

I don't have Oblivion, so I can't access the construction set, but I'd really like to know how http://www.tesnexus.com/downloads/file.php?id=3328 mod works. I've contacted the author but I haven't gotten a reply. Could someone with access to the construction set tell me how this was made? If there are scripts involved please post them here as well. I don't plan on doing anything with the info except possibly using it to create a personal mod for Morrowind that I wouldn't release. But I don't need help with that right now, all I want to know is how this mod was made. Thanks in advance.
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Angel Torres
 
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Post » Fri May 27, 2011 1:22 pm

I would say TES4Edit but then I read it again and saw you didn't have a copy of OB. I'll open it up and give you the script it likely uses.

As I thought it has a bunch of worldspace compensates for if you are on a quest that can break if you teleport elsewhere. But other than that it's quite simple just a player.moveto "InsertMarkerHere" So for morrowind it would be... Well I don't really know any marker ID's but if you do it would be something like
Player-> moveto "blargityblargs door earmark"

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Zualett
 
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Post » Thu May 26, 2011 11:20 pm

I would say TES4Edit but then I read it again and saw you didn't have a copy of OB. I'll open it up and give you the script it likely uses.

As I thought it has a bunch of worldspace compensates for if you are on a quest that can break if you teleport elsewhere. But other than that it's quite simple just a player.moveto "InsertMarkerHere" So for morrowind it would be... Well I don't really know any marker ID's but if you do it would be something like
Player-> moveto "blargityblargs door earmark"


Oh, is that all? Thanks a lot, I'll try it out now. :)
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u gone see
 
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Post » Fri May 27, 2011 7:03 am

I think the moveto command works for morrowind if it doesn't you can also use coc . In which case it would be
player-> coc "Imperial Chapel, Ebonheart"
Once again I am pulling cell IDs out my [censored].
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Andrew Tarango
 
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Post » Thu May 26, 2011 10:57 pm

I think the moveto command works for morrowind if it doesn't you can also use coc . In which case it would be
player-> coc "Imperial Chapel, Ebonheart"
Once again I am pulling cell IDs out my [censored].


It's just what I needed, thanks again.
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Steven Nicholson
 
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Post » Fri May 27, 2011 8:32 am

Closed per OP request.
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Trevor Bostwick
 
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