I was reading througt the thread with increasing excitement & then it trailed off into the void. Have there been any further developments? Beebee
:shifty:
Weeeeeell... not much, no. Actually, last week I started poking around at things again. I've decided to turn light/medium/heavy into more an aesthetics choice than anything else. In other words, glass is AR 80, Daedirc is AR 80, Adtium is AR 80, and similar comparable Armor Ratings. The difference would be the trade-off of weight and durability. My reasoning is that if you are really good at Light Armor skill, why shouldn't glass protect you as much as Daedric?
This then necessitated scouring the internet (via ES Search) for suitable armor mods to fill in the gaps. Was difficult finding armor mods that fit in with the game, but I did locate enough to provide about 16 sets per armor category.
Also made weapon type aesthetics. Axe will do as much damage as a sword, battleaxe as much damage as a warhammer. When there are damage differences between weapon types, then it restricts my ability to role-play because of course I want to consider the practical side of weapon type. In other words, if swords do better damage than blunt, I'd be more inclined to use swords over blunt even if I had initially wanted my character to use blunt. There will be damage differences in the form of which damage type (slash/chop/thrust) does the most damage. Still need to tweak speed to standardize dps (damage per second) of weapons. Naturally the two-handers will dish out more damage to compensate for the loss of using a shield (and weight).
So, basically, another overhaul in the works. Need to rethink the formulas, streamline everything a lot.
If anyone can think of any good armor sets, feel free to volunteer. I've considered most all of the obvious ones that can be found via ES Search 2. I'm also very picky about appearances and how to fit it into lore.
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Oh, why no progress? Because it really isn't all that much fun. I got sidetracked into Nifskope projects, but testing them in-game is a p.i.t.a. I also have a back log of 20+ games I want to play, and college, and other stuff to do. Getting help with this would be great, but every time I try to bounce ideas off people, they just go missing and never reply to me. [/gripe]. So, this goes at my own pace unless anyone want to actually provide assistance. At this stage, it's mostly working in spreadsheets and figuring out armor property values. Next big step is overhauling loot lists and merchant inventories to incorporate the new armor sets and the weapons I've been working on.
Basically, this turned into an overhaul that's on a much larger scope than I anticipated, and I've bitten off more than I can (or want to) chew. Sorry to sound grumpy, it's just hard to work on this because it feels like my life gets svcked into this project and I get no results.