- Added the StringExtraData nodes and the BSX flag ( which was already present and set up correctly ),
- Created a misc. item that used the above mesh,
- Created an UseItemAt AI package with the misc. object set as the target; and
- Finally the idle anim. record in the Idle manager with a GetIsUsedItem
condition.
I tested it by adding the package to an actor but nothing happened. Any idea where I'm going wrong ?