Prefer high Fantasy or Historical aspects more?

Post » Tue Nov 23, 2010 7:25 am

I don't want them stripped, I want them integrated. By historical, I want them to be historical in Tamriel's terms, and they should make sense in Tamriel's terms. Not that there isn't a lot of wiggle room, but I don't want to see a land dreugh in a high mountain pass.

There's no stopping. ;)


I'm not saying that TES isn't fantasy, I'm saying don't lean on it like a crutch. Harry Potter (movies, never read the books) do a good job of making the fantasy seem fantastic because they don't treat it like commonplace. It works pretty well, and that's the effect I would rather see. A working, reasonable world with the fantasy elements appropriately inserted. I don't want "fantasy" to be the excuse for some dev to put whatever crap runs through his head on paper, I want it to work in the world. I don't want to see skeleton warriors in places where necromancers wouldn't have put them. I want to see town government buildings, coopers, farmers, and so on. The fantasy thing to do is to give you an armorer, a general store, a magic shop, and call it good for town shops. I'm saying the fantasy in this sense is bad because it often represents a lack of effort, it's just "here's some stuff!" without grounding.

So basically, you want a good fantasy, and not a crap one. Hurm, I'm reasonably sure everyone here would agree. Like I said, the kind of thing you're describing sounds just like my run-down of bad fantasy.

EDIT: as for the race thing, in TES they don't do that. There are lots of disagreeing groups in each race. Just look at the Ahlanders, House Dunmer, Outland Dunmer, Tribunal devotees, etc.
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I’m my own
 
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Post » Mon Nov 22, 2010 5:40 pm

So you're saying all the Mongolians weren't united against China? All the Greeks weren't united against the Persians? And don't get me started on the middle east. Or are you talking about something completely different. I'm seriously having trouble understanding what you're talking about.

The mongols were not united until genghis khan fought a war to unite them. The greeks were united because they had the same culture and would get crushed if they fought alone. The greeks had many wars between themselves.
National states are a new thing, and none of the people you posted there are races.
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Roberto Gaeta
 
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Post » Tue Nov 23, 2010 9:34 am

I don't want them stripped, I want them integrated. By historical, I want them to be historical in Tamriel's terms, and they should make sense in Tamriel's terms. Not that there isn't a lot of wiggle room, but I don't want to see a land dreugh in a high mountain pass.

There's no stopping. ;)


I'm not saying that TES isn't fantasy, I'm saying don't lean on it like a crutch. Harry Potter (movies, never read the books) do a good job of making the fantasy seem fantastic because they don't treat it like commonplace. It works pretty well, and that's the effect I would rather see. A working, reasonable world with the fantasy elements appropriately inserted. I don't want "fantasy" to be the excuse for some dev to put whatever crap runs through his head on paper, I want it to work in the world. I don't want to see skeleton warriors in places where necromancers wouldn't have put them. I want to see town government buildings, coopers, farmers, and so on. The fantasy thing to do is to give you an armorer, a general store, a magic shop, and call it good for town shops. I'm saying the fantasy in this sense is bad because it often represents a lack of effort, it's just "here's some stuff!" without grounding.


OK, thats reasonable
I don't think developer laziness is confined to fantasy though, even if the "It works like that because its magic" line is one of the most overused excuses around
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Imy Davies
 
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Post » Tue Nov 23, 2010 4:36 am

High Fantasy.
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Motionsharp
 
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Post » Tue Nov 23, 2010 3:16 am

IMO it's the balance between the two. You need the medieval aspect to ground the game in reality but you need enough high fantasy to make the game interesting and appealing. Morrowind and S.I. are good examples.
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Chris Ellis
 
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