After the scouting party found a long-forgotten vault called, "Vault 13" he stole the weapons and used it to arm the Ghouls of Memor. Memor began to raid small settlements nearby, taking people and dipping them in irradiated lakes and holding them there. The irradiated ones became ghouls and citizens of Memor. Eventually, Memor got powerful enough to start attacking places like Vault City, the Hub, and New Reno.
The year is 2292. For some reason, you have a reason to stop the Ghouls of Memor. You are the last hope of the West Coast. If Memor succeeds in their quest, they will be able to take over NCR. You must be the stopping force. President Samuel of NCR is offering a ten-thousand cap reward each, the Wright family of New Reno is offering a five-thousand cap reward each, and Vault City is offering citizenship to everyone, and the position of First Citizen to whoever leads the expedition.
Will you answer the call against the Ghouls of Memor?
Rules
1. I am in charge.
2. No killing or stealing from other players without permission.
3. I control the NPCs.
4. No energy-weapons to start out.
5. No power armor to start out.
Character Sheet
Name:
Race (Super Mutant, Human, or Ghoul):
Gender:
Age:
Class (Name of your class):
Class Description (What they do, what they're good at and what they're not good at):
Weapons (Conventional weapons, like ten-millimeter pistol up to a hunting rifle or sledgehammer):
Armor (Up to leather armor):
Medical (Stimpacks, drugs, alcohol):
Food/Water (Food and water):
Literature (Books):
Misc. (Misc. No pip-boys):
Biography: