Righto, Since I got huge problems with UVW's and textures on my models, I took a look at Bethesda's models. And well, I figured out fast how they got their texture, and that they really don't use a lot of time with UVW's ^^
For thoose who don't know. Bethesda simpy got pictures of anything resembling what they want. For instance, the Silver Claymore texture looks like it is poart of a building/statue? Then added a little UVW and viola: finish.
My question comes here: what would be the best way to actually texture? Is the way bethesda does really that great? I mean, it really does make re-texturing impossible without re-UVW-ing it all. So, what is the best way to texture a custom model?
EDIT: So I took a look at the Daedric texture ... um ... So, basically that is a background where they've added outlines thanks to the UVW and detailed? Not too much fuzz with Oblivion Texture I see! Looks kinda smart actually .. for a one-themed thing like Daedric weapons.
A) Bethesda's way: Pictures of anything which looks like what you want, cutting it good enough, then adding an OK/Cheap UVW ontop of it. Looks good, but no way to retexture?
B) Make a decent UVW, then find pictures of whatever you want it to look like and make it fit the UVW: almost the same as Bethesda does in Oblivion, but it should make retexturing easier. Since the texture is added to the UVW, not the other wat around.
C) Make a good UVW, using minimal photo references, and painting in details. Pretty much like they do in MMO's? I guess this will looks kinda badish or bad decent atleast.
Oh well, I kinda want to know where I should go from ^^
I know I should post this somewhere else .. but um.... I doubt anyone else know what I am talking about?
Cheers,
matth80