» Sun Nov 28, 2010 8:15 pm
Yea, deleting vanilla assets is definitely one of the top two super no-nos (the second being not to select the option that says 'Recompile all' from the scripting window). Deleting vanilla assets can and will lead to all sorts of weirdness. Some of the manifestation I have seen include: CTDs, Deleted stuff returning, ID swapping (it was a rock and now its a bed), null pointers and objects become un-selectable in the geck. Its just plain bad to do so. Like has been stated, either mark the objects you want as initially disabled, or move them from view (like behind walls or under the ground). Since you have already done this, you are going to have to become familiar with FO3Edit. You'll need to load your mod in FO3Edit, run a filter with only 'Conflict status inherited by parent' then choose the option to 'undelete and disable references' from the context menu. This is only the start. If you're lucky, that's all you'll have to do. If you're unlucky, then you may have to selectively remove over-ride records that are causing problems to revert the the original assets back to their original form.