GECK Keeps changing things around

Post » Sun Nov 28, 2010 9:51 pm

Hi im changing the interior of NW Seneca Station and i finnaly finished after a long time,
trying to perfect it, save the plugin .esp load up my game and the espp file go there
and most of the thing i put there are there but its put some things i took out back in like rubbles beds
and took out some of the things i put in like shelves etc, ideas anyone?
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Bryanna Vacchiano
 
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Post » Sun Nov 28, 2010 10:38 pm

Did you just delete the objects that you took out? If so, this is a big no no, you should never just delete a vanilla object. Always just double click them and check 'Initially disabled' so they dont load ingame. This might be the cause of your problems, and can also cause CTD's.
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biiibi
 
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Post » Mon Nov 29, 2010 3:34 am

Did you just delete the objects that you took out? If so, this is a big no no, you should never just delete a vanilla object. Always just double click them and check 'Initially disabled' so they dont load ingame. This might be the cause of your problems, and can also cause CTD's.

I deleted them from the area i was editing not the main files and it keeps putting the things back in that i took out?
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tegan fiamengo
 
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Post » Mon Nov 29, 2010 3:45 am

I deleted them from the area i was editing not the main files and it keeps putting the things back in that i took out?


Yeah but I think Gunmaster means don't delete from the area, just right click and select Edit, then tick initially disabled.
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Jessica Nash
 
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Post » Sun Nov 28, 2010 10:43 pm

Yeah but I think Gunmaster means don't delete from the area, just right click and select Edit, then tick initially disabled.

Thanks Guys (:
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Eibe Novy
 
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Post » Sun Nov 28, 2010 8:15 pm

Yea, deleting vanilla assets is definitely one of the top two super no-nos (the second being not to select the option that says 'Recompile all' from the scripting window). Deleting vanilla assets can and will lead to all sorts of weirdness. Some of the manifestation I have seen include: CTDs, Deleted stuff returning, ID swapping (it was a rock and now its a bed), null pointers and objects become un-selectable in the geck. Its just plain bad to do so. Like has been stated, either mark the objects you want as initially disabled, or move them from view (like behind walls or under the ground). Since you have already done this, you are going to have to become familiar with FO3Edit. You'll need to load your mod in FO3Edit, run a filter with only 'Conflict status inherited by parent' then choose the option to 'undelete and disable references' from the context menu. This is only the start. If you're lucky, that's all you'll have to do. If you're unlucky, then you may have to selectively remove over-ride records that are causing problems to revert the the original assets back to their original form.
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Dale Johnson
 
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