I am testing in the GECK. I am testing it by finalising it, checking Select Triangles, checking Test Navmesh and clicking on two points in the mesh, expecting a path to be drawn between the clicks. In the game, I just want my Navmesh to not make my NPCs spaz out. My room is multilevel and tehy seem to be taking umbrage to the layout.
I am testing in the GECK. I am testing it by finalising it, checking Select Triangles, checking Test Navmesh and clicking on two points in the mesh, expecting a path to be drawn between the clicks. In the game, I just want my Navmesh to not make my NPCs spaz out. My room is multilevel and tehy seem to be taking umbrage to the layout.
Thanks, Dan
I probably do things the dumb way, but I always have just run the finalize feature, then filled up my level with followers with a multi-follower mod and let them sandbox and follow them around until I'm pretty sure the navmesh is working properly.
2. Select the Path Test button, which looks like a little path with 3 dots (in the middle).
3. Double click two spots in your cell (give a second between the two spots), and you should see a big Green line showing you where the game will path the NPC. If it's not green, then the path was too-long to be efficient for the game engine.
4. Be very careful with this, as you can very easily crash the GECK if you hit Esc or try to do something else while Path Testing. When your done with a path-test, click the Path-testing button to turn off the feature safely.
I use this all the time with my cells to make sure my Navmesh is correct. This is also where you can really see the difference between Optimized and non-Optimized cells.
2. Select the Path Test button, which looks like a little path with 3 dots (in the middle).
3. Double click two spots in your cell (give a second between the two spots), and you should see a big Green line showing you where the game will path the NPC. If it's not green, then the path was too-long to be efficient for the game engine.
4. Be very careful with this, as you can very easily crash the GECK if you hit Esc or try to do something else while Path Testing. When your done with a path-test, click the Path-testing button to turn off the feature safely.
I use this all the time with my cells to make sure my Navmesh is correct. This is also where you can really see the difference between Optimized and non-Optimized cells.
Luck,
Miax
That's exactly what I'm doing! No green line appears. Is this a Windows 7 64 thing?