» Thu Dec 02, 2010 9:57 am
As much as I would love Euphoria (Red Deads physics were perfect imo), I am 99.9% sure that they aren't going that route. At the very least, I would hope for a slightly more realistic ragdoll reaction. Although they can occasionally be more realistic, death animations look horribly dated nowadays. Even when death animations are blended with body physics, you can usually tell when the transition takes place. The COD games and MOH are famous for these. Just watch sometimes when an enemy gets shot, and you see the same repetitive reactions until they transition into ragdoll, die, and then transition into a static, non-interactive background object. When an explosion takes place, they do the same stupid looking backflip every time.
I guess I would rather have an over the top physics system than none at all, but I don't see any reason they can't just tone down the system they had in Oblivion to more realistic proportions. Since this a "brand new engine", I would imagine that they at least upgraded to the newest Havok physics engine. I would imagine Havok has made some pretty big improvements since 2006, so hopefully they would take advantage. Imo, the only changes needed from Oblivions physics are to add some gravity or mass to the objects, and add a bit of rigidity so the models don't look like gumby so much....