General Improvements for New Vegas and Beyond

Post » Thu Dec 02, 2010 6:26 am

I really hated the skills leveling system in Fallout 3 compared to oblivion, i mean i shouldnt have to just kill things and quest to get my repair skill up, i should have to actually repair stuff. To get my barter up i should have to do alot of trading e.g. buying/selling 10 items to get 1 skill rather than just put its skill up on a regular basis. And also i want to be able to make a more wider variety of things maybe with a skill called D.I.Y or something. So i could make like Specail Stimpaks made of Vodka, Empty Syring, Painkillers and Mentats. Maybe i could make Kitchen Armor made of 3 pots, 15 scrap metals and a plate. Even new weapons like Pipe Launcher made of a Lead Pipe, Surgical Tubing, Motor Cycle engine and use Baseballs as ammo . I'd also love to see new skills like Accuracy which is a no brainer, Speed again a no brainer and maybe even for hardcoe have Survival which decreases the rate of dehydration and increases limb strength. Also i want more fun quests like oblivion where rather than have 1 solid objective i do a bit of back and forth because i felt that was more surreal and engaging. And DLC's , please bring out more stuff like Point Look Out, but please dont go of the rails like you did with Mothership Zeta and dont go making DLC's like pitt where you have a fixed objective and no freedom.
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Josephine Gowing
 
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Post » Thu Dec 02, 2010 11:31 am

The SPECIAL system is rather integral to Fallout. That isn't to say that Bethesda couldn't use the Fallout setting and their own RP system but it would be rather odd. It's also good to try new things and speaking personally there are some elements of SPECIAL I hope they consider for their new Elder Scrolls game (like having a perk/feat/special ability system).

A DIY skill could be neat. I could see it being hard to balance but that isn't a reason not to consider it.

An accuracy skill seems . . . well redundant. accuracy in a weapon is tied to your skill with that type of weapon, having a separate accuracy skill questions what the individual weapon skills would be doing.

A speed skill seems odd, speed feels more like a SPECIAL attribute than a skill. I can't remember if Agility affected your speed in FO3 as it did in the first two, if it didn't then Bethesda should probably consider that.

New Vegas will have a survival mode, if it's popular I bet Bethesda will consider something similar.

I was much happier with Fallout 3's quests so it's hard for me to comment on that part :shrug:
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NeverStopThe
 
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Post » Thu Dec 02, 2010 10:05 am

I agree, but the leveling in FO3 was the same as the other games. Don't blame Bethesda. And level up the crap you do, not things you don't. It only gives you the option, In case you want to explore different traits.
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Robert Jr
 
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Post » Thu Dec 02, 2010 10:25 pm

Well we have iron sights for accuracy and an athletics skill would be good.
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Francesca
 
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