Your Character (s) And Ideas

Post » Thu Dec 02, 2010 8:15 pm

Okay so this is my first post.

I play my imperial most... level 24 fighter with full daedric enchanted etc. but i'm bored. i want to make a dark elf because i think they are really cool, i also want to start doing some light roleplaying so any ideas are welcome :)
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Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Dec 03, 2010 6:13 am

Okay so this is my first post.

I play my imperial most... level 24 fighter with full daedric enchanted etc. but i'm bored. i want to make a dark elf because i think they are really cool, i also want to start doing some light roleplaying so any ideas are welcome :)

When I became bored with Sarrah around level 25 I decided to consider it as 'Sarrah is bored'. So I asked her, "What would excited you?" Sarrah, the pure Mage, said "I want to wear Daedric armor and carry a Daedric Claymore. I want to kill the biggest monsters and close every Oblivion gate in Cyrodiil. Before she died in a lava flow, Sarrah closed 39 Oblivion gates and killed a mountain of monsters. There wasn't a single minute that was boring. Along the way she invented her own mini-games, became obscenely rich, bought every house in the game except the one in Bravil, became the Arch Mage, and fell in love with an Ogre.

http://www.gamesas.com/index.php?/topic/862718-angel-the-fan-fiction/page__view__findpost__p__15177406
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Matt Bee
 
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Joined: Tue Jul 10, 2007 5:32 am

Post » Fri Dec 03, 2010 5:17 am

My character just hit level 25 then, I have closed prbabbly about 15 oblivion gates, done the main story, only have skingrad house becasue it is best. made the adoring fan commit suicide off dive rock, and muuuuuuuuuch more :)

i am just trying to get full dwarven as it is my favourite armour. but i don know what to make
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Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Thu Dec 02, 2010 7:05 pm

plays a pretty interesting character now, mage with 100% weakness to magic and very low endurance giving her little health, major skills: destruction, alteration, illusion, conjugation, blade, sneak and acrobatic.
The low health and weakness to magic makes this character pretty challenging, strong magic users like lich can kill her in a single hit, so you has to be careful and hit hard.
pretty fun character, challenging and you can powergame as much as you want as long as you don't touch the endurance.
summon fire elemental followed by a ranged spell with a long term weakness to fire+ turn undead
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Yvonne
 
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Joined: Sat Sep 23, 2006 3:05 am

Post » Fri Dec 03, 2010 2:09 am

I have tried almost an infinite amount of characters and they have all failed miserably
The only one that has worked was my first one where I power-gamed through with a sword

I NEED help with this....
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Hot
 
Posts: 3433
Joined: Sat Dec 01, 2007 6:22 pm

Post » Thu Dec 02, 2010 3:57 pm

Well TheFox99, first.choose your favourite race. then make them look how you want etc. then choose a class you like and fits the race with it's skills. have the difficulty on whatever level you want. maybe start with it low so you can get used to your character then take it from there. don't start the main story straight away. maybe wait untill level 5-10 when ypur levels have increased, gear up.

that is the best advise I can give
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Tanya
 
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Joined: Fri Feb 16, 2007 6:01 am

Post » Thu Dec 02, 2010 11:22 pm

Okay so this is my first post.

I play my imperial most... level 24 fighter with full daedric enchanted etc. but i'm bored. i want to make a dark elf because i think they are really cool, i also want to start doing some light roleplaying so any ideas are welcome :)


I have created a class called "Cultist." Basically the character is an undercover agent of the Mythic Dawn.

Class Setup is as follows

Race: (Can be anything. Cultists are found in all races.) My character is a Breton

Sign: Mage (Can be any of the magic signs really)

Style: Magic

Favored attributes: Intelligence and Strength

Majors:

Alteration
Conjuration
Illusion
Blade (Or blunt)
Block
Heavy Armor
Mysticism

The difference between this and a battle mage is that battle mages typically have destruction and restoration. Now for further advice. If you're on the pc look up the spell code for the mythic dawn power. On top of this I'd recommend that you do the main quest up until you "Infiltrate" the Mythic Dawn and kill the Argonian. This will make you an acolyte in the cult. Now use the console to unlock the door and simply leave. Now when attacking you'll say things like "Die nonbeliever!" and "For Lord Dagon!" You'll also say "I do not fear death." when taking heavy blows. In roleplay I collect anything necromancer, Daedra, or Magical in text. I also play my character as a deceiver type. Get people in power to like him and rise to positions of power so he can set them up for Lord Dagon's reign. I think the idea, tweaked to your liking, could be rather fun considering you played a fighter type for so long. You can even downplay the fighting bit and focus on magic (In fact Magic is the primary focus with physical skills to either back you or to fight enemies with high resistances. It's also good for when you run out of magicka or are waiting for it to recharge.) Another interesting possibility is enchanting a Daedric Claymore or Daedric Mace with absorb magicka and use the Atronach Birthsign. Switch to melee when you're out of magicka.

My character poses as a friendly guy but can become lethal. If he becomes suspicious that someone might be onto them he'll stalk them. Learn their schedule, break into their house, and eliminate them. He'll also put those who follow the nine divines or those who serve the Empire's belongings into the room in order to frame them (this goes nowhere but you asked about roleplay!). My character doesn't steal. He prefers to take by force if he absolutely wishes to have something but isn't the type to sneak behind someone's back and take things. To him, he's better than that and doesn't need to stoop to such measures. So the thief guild is completely out of the question. Of course, your cultist may be different. Good luck if you choose this route.

Another new character of mine is a Prowler. A hand to hand Khajit who uses his natural instincts and body in order to achieve his goals. This means that if he wishes to kill a target, he does so with his bare hands (or paws), likewise he doesn't rely on magicka either and only uses potions when absolutely necessary. Of course, this makes him disappointed with himself unless he was already vastly outnumbered. He does, however, use restoration and reasons that it's an extension of ones will. Through meditation he can heal the ailments of his body and is the true path for those more "civilized" but views Destruction as a complete abomination and twist of nature. He's an interesting one. Oh, and if you're really into immersion you can play Dead is Dead which is how I play.
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Darian Ennels
 
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Post » Fri Dec 03, 2010 12:59 am

Thanks for that, the problem is i'm playing on PS3 so mod free, i have SI and KOTN though, i have a low level blue argonian similer to prowler type class, i have a level 12 pure mage awell.

I am making a dark elf, I've spent like an hour on his looks haha, he is going to be a scout kind of person, a rogue that does herbalism and alchemy too. so i can roleplay by taking routes in the wild looking for ingredients. i am trying to think of a good name and birthsign...

Thanks for these ideas so far and keep them coming !!!!! :) :) :)
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Jessica White
 
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Joined: Sun Aug 20, 2006 5:03 am

Post » Thu Dec 02, 2010 3:59 pm

My most recent character is a redguard (my first redguard ever actually) and he is an Anarchist. I play on 360 so I don't have mods either, but I heard that if you boost personality really really high, like near 200, most enemies wont attack you. This is what inspired him, I'm going to get personality as high as possible naturally and then use sigils to boost personality, and finally go into bandit dens with no fear of a fight. His only magic skill is illusion, which I will use to mind control these bandits into following me into cities, and causing a rebellion. My goal is that with my personality so high, many townsfolk will actually help me kill the guards with the bandits. He is only level 3 so this goal is a long way away but I have a feeling this would be really fun for anyone. Also you definitely can be any race, I just wanted to make my first redguard. I cant really play Oblivion currently because my new xbox is really really laggy (or maybe its the disk after billions of hours of use) but anyway yeah if it is really possible to do this then I recommend trying it.
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Undisclosed Desires
 
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Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu Dec 02, 2010 3:57 pm

I play a glass cannon. Fragile as a butterfly, deadly as a dragon. Cuddly like a rattlesnake.
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lucy chadwick
 
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Joined: Mon Jul 10, 2006 2:43 am

Post » Thu Dec 02, 2010 6:58 pm

I created an all-round type character with these majors:

Light armor
Mysticism
Blade
Armorer
Marksman
Alteration
Illusion

So as to have a skill from each attribute.

I also picked major skills that I thought I would use more than any others in that I would definitely be using swords and I love shooting bows, and I like the light armor for better movement. However, now at level 5, and trying to make sure I get my +5 for 3 attributes at each level, I'm finding myself using my secondary skills more than my majors, which is really annoying. Since I don't want to 'waste' too many increases in skills for attributes I'm not planning on increasing on the next level up, I'm constantly trying use only 3 of my majors, typically Strength, Endurance and Speed or Agility. That means no magic, no alchemy etc., which is starting to annoy me as I'd like to use those and increase my skills, but at the same time I want my +5 for 3 attributes which I won't be getting if I increase all my majors.

I can't decide if I should just give up on efficient leveling and use all my skills as I please, but then I'm risking screwing up my character =/. It's starting to feel a bit more like work, keeping track of all my increases and only using the right skills, but I know I'll curse myself for not getting proper attribute increases next time I level up =(

Any good ideas?
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Alberto Aguilera
 
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Joined: Wed Aug 29, 2007 12:42 am

Post » Fri Dec 03, 2010 12:07 am

I created an all-round type character with these majors:

Light armor
Mysticism
Blade
Armorer
Marksman
Alteration
Illusion

So as to have a skill from each attribute.

I also picked major skills that I thought I would use more than any others in that I would definitely be using swords and I love shooting bows, and I like the light armor for better movement. However, now at level 5, and trying to make sure I get my +5 for 3 attributes at each level, I'm finding myself using my secondary skills more than my majors, which is really annoying. Since I don't want to 'waste' too many increases in skills for attributes I'm not planning on increasing on the next level up, I'm constantly trying use only 3 of my majors, typically Strength, Endurance and Speed or Agility. That means no magic, no alchemy etc., which is starting to annoy me as I'd like to use those and increase my skills, but at the same time I want my +5 for 3 attributes which I won't be getting if I increase all my majors.

I can't decide if I should just give up on efficient leveling and use all my skills as I please, but then I'm risking screwing up my character =/. It's starting to feel a bit more like work, keeping track of all my increases and only using the right skills, but I know I'll curse myself for not getting proper attribute increases next time I level up =(

Any good ideas?

Recommend not worrying to much about it, yes strength is pretty hard to get +5 in as it require fighting with blunt or hand to hand, intelligence is easies because of alchemy.

My advice is to ignore strength or just accept +3, later then you have better armor and lots of money use your sword a lot, use hand to hand or an light mace on weak enemies to preserver magic charges and pay for training.

Too much focus on getting 3x+5 takes the fun out of the game. You get a good character anyway with that setup as long as you are a little careful and don’t gain 60 point in intelligence on one level because of spell training and alchemy.
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Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Fri Dec 03, 2010 1:42 am

I am starting a new character due to an idea i got from the mod Companion Recruitment and Sharing. One who does not use any combat skills, and instead uses social skills and possibly some support magic to lead a team who do the fighting for him, and share in the loot and glory. Not sure if I should go with Imperial or Breton yet, but I've pretty much worked out in my head how he'll behave in-game to get things done. The most important part will be recruitment of course, and getting a balanced party (D&D style) whose combined skills can handle any situation. Still deciding if he's going to go the honorable route or lead a bandit group of sorts. Could be fun leading the pillaging of entire towns / cities, and I don't normally play evil characters so that's what I'm leaning towards at the moment.
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k a t e
 
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Joined: Fri Jan 19, 2007 9:00 am

Post » Fri Dec 03, 2010 1:19 am

I created an all-round type character with these majors:

Light armor
Mysticism
Blade
Armorer
Marksman
Alteration
Illusion

So as to have a skill from each attribute.

I also picked major skills that I thought I would use more than any others in that I would definitely be using swords and I love shooting bows, and I like the light armor for better movement. However, now at level 5, and trying to make sure I get my +5 for 3 attributes at each level, I'm finding myself using my secondary skills more than my majors, which is really annoying. Since I don't want to 'waste' too many increases in skills for attributes I'm not planning on increasing on the next level up, I'm constantly trying use only 3 of my majors, typically Strength, Endurance and Speed or Agility. That means no magic, no alchemy etc., which is starting to annoy me as I'd like to use those and increase my skills, but at the same time I want my +5 for 3 attributes which I won't be getting if I increase all my majors.

I can't decide if I should just give up on efficient leveling and use all my skills as I please, but then I'm risking screwing up my character =/. It's starting to feel a bit more like work, keeping track of all my increases and only using the right skills, but I know I'll curse myself for not getting proper attribute increases next time I level up =(

Any good ideas?


Check out the mod realistic levelling. I've tried all the levelling mods and have found this to be the simplest, most complete/ no BS solution.
Among other things, health is retroactive, and you don't have to worry about multipliers ever.
You just use the skills you need at the moment and your character gets stronger as a consequence. No worries, no meta-gaming. Just fun
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Sista Sila
 
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Joined: Fri Mar 30, 2007 12:25 pm

Post » Thu Dec 02, 2010 4:11 pm

I always think I want to do something new, but it comes back to an Imperial Paladin of some variety everytime.
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Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Thu Dec 02, 2010 3:57 pm

Current char is APAMEDAPPELBROD
Race:I don't remeber!!! (and you can't see it by just looking at him in 3person view)
Attributes: Luck, Strength
Skills: Marksman, hand to hand, alchemy, light armor, blunt, blade (Why two of the weapons? The fork of horripillation is a blade :P) acrobatics (i still roleplsy him a monkey).

EDIT: He's mad too, so he would mash the city guard, eat the wolves, yeah, let's say he kills everything he see.
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Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Thu Dec 02, 2010 7:33 pm

I created an all-round type character with these majors:

Light armor
Mysticism
Blade
Armorer
Marksman
Alteration
Illusion

So as to have a skill from each attribute.

I also picked major skills that I thought I would use more than any others in that I would definitely be using swords and I love shooting bows, and I like the light armor for better movement. However, now at level 5, and trying to make sure I get my +5 for 3 attributes at each level, I'm finding myself using my secondary skills more than my majors, which is really annoying. Since I don't want to 'waste' too many increases in skills for attributes I'm not planning on increasing on the next level up, I'm constantly trying use only 3 of my majors, typically Strength, Endurance and Speed or Agility. That means no magic, no alchemy etc., which is starting to annoy me as I'd like to use those and increase my skills, but at the same time I want my +5 for 3 attributes which I won't be getting if I increase all my majors.

I can't decide if I should just give up on efficient leveling and use all my skills as I please, but then I'm risking screwing up my character =/. It's starting to feel a bit more like work, keeping track of all my increases and only using the right skills, but I know I'll curse myself for not getting proper attribute increases next time I level up =(

Any good ideas?

People think too much.

I managed to play the game through the first time without even thinking about leveling at all. I just used the skills I wanted to and clicked strength (I like carrying loot!) and speed (I have to admit to being somewhat impatient, I can't stand playing a character with speed less than 85 or 90 - too slow) and some random other one that had lots of extra points on it when the leveling screen came up. And this character is still my best one up to date. So I'd say don't worry about it.
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Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri Dec 03, 2010 2:50 am

I created an all-round type character with these majors:

Light armor
Mysticism
Blade
Armorer
Marksman
Alteration
Illusion

So as to have a skill from each attribute.

I also picked major skills that I thought I would use more than any others in that I would definitely be using swords and I love shooting bows, and I like the light armor for better movement. However, now at level 5, and trying to make sure I get my +5 for 3 attributes at each level, I'm finding myself using my secondary skills more than my majors, which is really annoying. Since I don't want to 'waste' too many increases in skills for attributes I'm not planning on increasing on the next level up, I'm constantly trying use only 3 of my majors, typically Strength, Endurance and Speed or Agility. That means no magic, no alchemy etc., which is starting to annoy me as I'd like to use those and increase my skills, but at the same time I want my +5 for 3 attributes which I won't be getting if I increase all my majors.

I can't decide if I should just give up on efficient leveling and use all my skills as I please, but then I'm risking screwing up my character =/. It's starting to feel a bit more like work, keeping track of all my increases and only using the right skills, but I know I'll curse myself for not getting proper attribute increases next time I level up =(

Any good ideas?

Download NGCD v2, and viola, all that Efficient leveling BS is out the window, and you can actually use skills that you chose as majors without worrying about multipliers. And that means more fun :D
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Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri Dec 03, 2010 7:38 am

I play a glass cannon. Fragile as a butterfly, deadly as a dragon. Cuddly like a rattlesnake.


And cute as a button... :wub:

I am currently playing a http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion491.jpg. She is part archer, part alchemist, part summoner. Her bow is her only weapon, and the only things she summons are forest animals to fight for her when she is cornered (I am using a mod). She spends most of her time in the wilderness, because that is her home, only stopping in cities to sell or buy things. She is entranced by Ayleids ruins. Somehow they seem to call to her. So she is in the process of trying to find and explore every one of them in Cyrodiil.
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IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Dec 02, 2010 4:03 pm

And cute as a button... :wub:

I am currently playing a http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/Oblivion491.jpg. She is part archer, part alchemist, part summoner. Her bow is her only weapon, and the only things she summons are forest animals to fight for her when she is cornered (I am using a mod). She spends most of her time in the wilderness, because that is her home, only stopping in cities to sell or buy things. She is entranced by Ayleids ruins. Somehow they seem to call to her. So she is in the process of trying to find and explore every one of them in Cyrodiil.


Talk about cute? That picture of Teresa is adorable! I can almost see our little wood nymph's mind at work as she ponders her Arimer heritage. Oh, and I see she has her signature little night vision goggles resting atop her head.

Hehe. We won't tell anyone about the henna dye assist to that lovely red mane. :P
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Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Fri Dec 03, 2010 7:34 am

Current char is APAMEDAPPELBROD
Race:I don't remeber!!! (and you can't see it by just looking at him in 3person view)
Attributes: Luck, Strength
Skills: Marksman, hand to hand, alchemy, light armor, blunt, blade (Why two of the weapons? The fork of horripillation is a blade :P) acrobatics (i still roleplsy him a monkey).

EDIT: He's mad too, so he would mash the city guard, eat the wolves, yeah, let's say he kills everything he see.

A+ for the idea :chaos:
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Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Thu Dec 02, 2010 9:29 pm

first.choose your favourite race.


FLAME ATRONACH! Sept the Flaming body is anoying so, Argonian!
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katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri Dec 03, 2010 7:48 am

My thoughts for my next character:

Psionic Fist:

Description: He is a hand to hand warrior who strives to master his body and his mind. And his mental abilities can mess with the minds of others. (The magic skills simulate his ability to control his body and mind.)


Race: Any
Specialization: Combat or Magic (Magic simulates the power of the mind.)
Favored Attributes: Endurance, Willpower
Birthsign: Mage for a more mentally focussed monk. Any of several others for physical focus.

Skills:

(Discipline in Combat)
Hand to Hand
Block

(Discipline of the Body)
Alteration (simulates things like diamond body)
Restoration
Acrobatics

(Discipline of the Mind)
Mysticism
Illusion
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Casey
 
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Joined: Mon Nov 12, 2007 8:38 am


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