The Witcher did it that way too. (the entering from the outside part)
The Witcher is an awesome game... The taverns in TES feel a little lifeless whereas the taverns in The Witcher feel a lot more alive with the fistfights, musicians and so on... It's not only the taverns that feel more real in TW, the shops, streets and squares do too. I bet this will be improved even further in The Witcher 2. I really hope Bethesda will take some of the ideas and elements and implement them in the game.
Now, on topic:
I really love the ideas, Immersive Interiors really do make interiors much more real. This won't be hard to do.
As for the "disappearing in front of the door", The Witcher and Zelda did it