Skyrim leveling.

Post » Wed Dec 08, 2010 10:15 am

All the things they implemented and the reasons they have given seem to make sense at least on paper.


But as we all know, what looks good on paper doesn't always translate into good gameplay. So with that being said, we'll just have to wait and see.




...........A demo would be nice. :mellow:
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Eileen Müller
 
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Post » Wed Dec 08, 2010 10:23 am

From what i have seen so far, it would be pretty hard to mess up all of the things bethesda has shown us. Maybe im just an optimist, but it seems like they have really listend to the community and are going to implement our ideas into skyrim quite elegantly.
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Alisha Clarke
 
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Post » Wed Dec 08, 2010 2:56 pm

From what i have seen so far, it would be pretty hard to mess up all of the things bethesda has shown us. Maybe im just an optimist, but it seems like they have really listend to the community and are going to implement our ideas into skyrim quite elegantly.

Yes, I'm sure of that. :D
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Lily Something
 
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Post » Wed Dec 08, 2010 2:32 am



On the other hand at some place they told that quests are dynamically arranged in dungeons that you have not met yet, which is great, and are tailored you your character's strengths and weaknesses, which is not bad if implemented correctly, but do we have quests that force us to retreat and come back when more powerful and prepared?

That's the question that is very important, because if we do not have such scenarios of initial failures and final conquers, advancing in levels would be meaningless, like in Oblivion, unless gaining new perks and skills for our specialized character in higher level, change the game-play so drastically to keep it interesting for us to want to advance to higher levels, in order to gain those specialized perks



why does everyone forget that detail that makes it so different? this ONLY applies to RANDOM QUESTS!!!!!
the main quest and probably the guilds too, are going to have a similar leveling to what morrowind has
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Amy Gibson
 
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Post » Wed Dec 08, 2010 10:05 am

why does everyone forget that detail that makes it so different? this ONLY applies to RANDOM QUESTS!!!!!
the main quest and probably the guilds too, are going to have a similar leveling to what morrowind has

I'm fine with that. The more hand placed, non-level-scaled the game is, the better. :)
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Paul Rice
 
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