The Hunted (Sign up, updated to final draft) (OP is updated

Post » Sun Dec 12, 2010 2:56 pm

The new OP is elsewhere.

Hey guys. To lower confusion, the RP actual thread was old, and was necro-posted. Ignore it. Here is, or what should be the final version. I NEED THE REST OF THE SHEETS.

Note that you can join this anytime. I will not start the RP until we have at least 5 or 6 active people.

Character sheets posted below, here is the list of members.

Yes, turned in the sheet




Yes, hasn't turned in their sheet


Maybe...






The Hunted

Hircine seeks a champion... Mortals shall be tested with mighty, horrible beasts. His hunt shall run red with blood. He seeks not only to torment mortals, but a champion worthy of his might.

This RP will be based in Hircine's realm, where your character will be hunted through vast rooms of wilderness, seeking to become his champion.

Many seek great wealth in the beginning days of the 4th Era. Hircine, like many Daedric Lords, Hircine seeks to test mortals, and elect a great one as his champion. Many portals to his realm have opened into the vast wilderness of Tamriel. They are everywhere. Many adventurers, scholars, and other peoples have begun testing the jaws of death openly, but only few will survive. Once you have entered, it seems you may never go back, unless you find a special way out. Most of the storyline is hidden, and will be revealed later.

Your character can be any character, but he must enter a portal. Portals are in the forest, caves, lakes, etc. He will hear of the prophecy, and attempt to reach Hircine and become the champion, or he will accidentally get lost into the realm, and he will look for a way out. Now, he may be trying to get out, but he may end up in Hircine's palace and be chosen as the champion?then the sequel comes.


Send all character sheets to WoolyMammoth.

Rules

1. No Character control

2. No Ubering

3. Werewolves are only open to experienced RPers. I will allow a vampire or two.

4. I don't want artifacts guys.

5. Your Character may die. Most do not survive the Hunting realm. I won't kill off many, for most, that will be your decision. But, if it is necessary to keep the plot going, someone must die.

6. You can have up to two characters, if you want more for some reason, like if you have a mercenary group, talk to me.

7. If your character dies, you can make a new one. The realm is huge, and portals are everywhere.

8. I will send things after you, and you will do most controlling. I may though, pop up with something that you will have to kill, that I will RP. If your character is at a serious risk of dying, I will give you the right to make that decision as always.

For your character, I want you to describe what they look like, and what their equipment looks like. If you want to save the history to be revealed, then do so.



Name (Lore appropriate please):
Gender:
Birthsign:
Race:
Age:

Physical Appearance:

Mental:

Apparel:

Weapons:

Misc:

History:

The Story

Most of the story is going to be hid behind a curtain for now, but, I will reveal part of it. It is quite interesting.


"Hircine, I have told you, issue the call immediately."

Hircine was sitting upon his throne. The Lord of nature fearful. A spirit appearing as a cloud stood upon him,

"It will be the last thing we need Hircine, then I can return, and you get your end of the Bargain. Make it quick, my patience is faltering. The Hero's body shall allow me to return to the mortal world. His soul is the last ingredient for the required realm"

The spirit disappeared into thin air, and Hircine was left all alone with his bull-like servant.

"Garandus, issue the call immediately, the prince must not wait."



1: Basic Animals: Wolves, Bears, Dreugh, Mountain lions, etc.

2: Basic Were Creatures

3: Mage Were Creatures- They are 1 in a 50 were-creatures. They are intelligent, and can speak and cast magic. 1 in 10 of them are skilled to the point where they can change the content of some rooms through magic.

4: Hernes and Morphoid Daedra- Similar to scamps

5: Minotaurs and Minotaur Lords

6: Centaur warriors: Horse-Men with Armor and weapons. Don't tell me they are not in ES, some live in Orsinium, look it up. It is in the pocket guide.

7: Spriggans

8: Golems- of course!!!

9: Giant Mudcrabs

10: Daedra Lord: One of the most powerful Daedra to be commonly seen in Tamriel and is to be feared by all but the most experienced of adventurers. The Daedra Lord is a powerful fighter and spell caster and can only be harmed by mithril or better weapons (From UESP).

11: Daedra Count: A very intelligent and powerful Daedra spellcaster (From UESP).

12: Other Mortals: Many gang groups, and Adventurers that have gone mad will attempt to kill you and loot your things

13: Necromancers: Necromancers have entered the realm. Not many, but they are there

14: Rogue Vampires: Rogue Vampires have also entered the realm. Not many, but they are there.

15: Daedra Cult Worshippers: Worshippers that worship Daedra. They are crazed, and will attack on sight.

Just post whenever. The Realm is infinite is far as I know. And remember, it is easy to meet up, because you never know what the next room holds. Have fun.

Allies

Some Adventurers- Some Adventurers will venture to help you.

Legion soldiers- Some Legion Soldiers are trapped within the realm as you are.

Battle Mages: Battle Mages sent out to find missing people. They are caught up in the realm, and will help you.

Mages Guild Scholars: Scholars from the Mages Guild that study daedra have found this realm. They will help you.

Just post whenever. The Realm is infinite is far as I know. And remember, it is easy to meet up, because you never know what the next room holds. Have fun.

Pretty much, your character will either:

1: Win, and become the champion

2: Die

3: Leave

Remember that you get to describe and pick the rooms, unless it is specialized and I describe it. I will warn you of that.




CHARACTER SHEETS



Elite Birthday

Name: Utadeek
Gender: Male
Birthsign: Steed
Race: Argonian
Age: 23

Physical Appearance: Utadeek inherits a unique color of orange features. He is smaller then most of his peoples, and much more frail. However, as slim and small as he is, he has extremely strong legs, thanks to his birthsign and love of running, and has a extraordinary ability to run quick and jump high. He has a single orange dorsal fin that runs down the center of his scalp, and he has a small, needle-like snout. He has long, slender fingers, and, as was his tribal tradition, his tail was split into two at a young age, much like a fork tongue, except it is his tail.

Mental: Unlike his race, Utadeek has an open personality. He expresses himself, in one way or another, and is not afraid to say what is on his mind. Another thing about Utadeek is that he is extremely smart. Not that he is good with numbers or magic, but he has an amazing memory and learns very quickly. So, in short, Utadeek can quickly adapt to what is going on. He is mostly friendly, but if he wants something, he will do anything to get it.

Apparel: Because Utadeek is a Hunter, of sorts, he has created a forest green robe covered in thick brush and bramble. Because of his bright face, he usually wears a mask that also reflects the deeper forests.

Weapons: Steel Bow, some Steel Arrows

Misc: The Shaman of his tribe, before he left it, provided him with some magical scrolls. Utadeek does not know what they are, but if you know anything about Shamans, is that their magic is not necessarily clean magic.

History: Utadeek grew up near the Hist in the inner part of Argonia. He belongs to the tribe of the Agacephs, and took part in the Hist-Licking at the required age. At 18, he left his tribe to go to the Imperial City with a couple of friends. His friends decided to take up jobs of blacksmith and arena, and became acolytes. Utadeek, however, decided to become a freelance hunter to provide for himself.

The Mages' Guild had contacted him many-a-time because of his high intellect, but Utadeek refuses to become a part of it.


Bmont3779

Name: Vantus Prelius
Gender: Male
Birthsign: The Mage
Race: Imperial
Age: 29

Physical Appearance: Vantus is six foot one inch tall. He has some muscle but doesn't have any definition to it. Vantus' eyes are a cold green, but unlike most mage's his eyes are not deep. Instead are like a blank slate, showing no emotion. His hair is like charcoal and lays in a natural flow. The hair its self is no less then chin length.

Mental: Vantus is highly intelligent, and generally a good spirited person. At times the man can be head strong, and set in his ways. Most people believe his is because of his position, but those that knew him before he became Arch-Mage disagree.

Apparel: Arch-Mage's robes and hood. Both the robes and hood are blue with a gold embroidering around the ends. White mage's shoes; a pair of pure white shoes.

Weapons: Mage's staff (Paralyze enchantment). Pure Oak staff with slight green pulse to it.

Misc: nothing

History: Vantus Prelius was born in Skingrad under the sign of the Mage. From day one his parents could see that Vantus showed an affiliation to magic. At a young age of six he cast his first destruction spell to re-heat his dinner. He entered the Mage's guild at the age of 20. When the Oblivion crisis broke out, Vantus had just joined the mage's guild. While the Champion was trying to end the fall of the mortal world the mage's guild was out doing its own thing, and solving their problem. Vantus was sent on his recommendation quests for his acceptance into the Arcane University. It was during these quests that Vantus discovered a plot by the Necromancer Mannimarco. Vantus embarked on a quest to discover the source of the Necromancer's and how to stop them. Eventually Vantus linked them to Mannimarco. It was at this point that the old Arch-Mage, Hannibal Traven, sacrificed himself so Vantus would be protected from Mannimarco's magic. Vantus took a contingent of Wizards marched on Mannimarco's hideout. Vantus and his party fought their way through the Necromancers until they reached Mannimarco. Vantus knew that the King of Worms was a lot stronger then himself so he found a way to out smart Mannimarco in order to kill him. Vantus was promoted to Arch-mage, not because of his skill in magic, but because of his intelligence in locating the Necromancers and his determination to never quit.

Like Traven, Vantus is against Necromancy, but unlike his predecessor Vantus is very aggressive in recruiting the daily activities of the Mages guild (be in teaching the apparentness himself or conducting experiments in the field himself). With the new aggressive recruitment the Mage's guild has grow past its numbers before the Mannimarco Event.


Faldom (The great one in the first Hunt RP!)

Name: Tanzarus Gro-Malog

Age: 44

Gender: Male

Race: Orc

Birthsign: The Warrior

Class: Huntsman/ Werewolf

Class Description: The huntsman is a predator that will make anything, or anyone, his prey, using means of tracking, stealth, combat, and literally any means necessary.

Skills: Long Blade, Short Blade, Axe, Marksman, Stealth, Hand to Hand, Light Armor.

Non TES Skills: Hunting, Survival

Weaknesses: Over confidence and is inept with any human relations skills, no magic use.

Height: 6'6"

Weight: 264

Eye Color: Jet Black

Hair Color: Charcoal with a silver streak down center

Appearance: Has long tattered braided hair that is mostly un kept except for occasionally cutting it with a knife crudely. His face is rough, masculine and is rather unappealing, even for an Orc. He bears many, many tattoos, all are the same ceremonial blue Orcish tattoos, and no part of his body is without one. His body itself is intimidating by size and muscle, and even with the many tattoos his body is bears almost as many visible scars. His most clear one is that of a critical stab wound in his chest, it was the closest he had come to death. When he becomes a werewolf he is just as intimidating, he is even more massive and even though he is almost always on all fours, standing up he is almost eight feet tall. He weighs in around at around five hundred pounds. His fur is the same charcoal color and silver streak. Fur is thin and skin is thin is place where scar is on chest.

Weapon(s): Orcish sword, an Orcish hand axe, and a long Orcish dagger, almost a short sword. For ranged combat he has a large Orcish crossbow with powerful bolts.

Misc. Items: Basic survival equipment, the bare minimum because mostly survives on his skills, other misc. equipment that help him set traps.

Apparel: His armor consist of three layers, a fur layer covering his whole body, a layer of large hard leather pieces cover most of his body while limiting no movement, and than special light Orcish metal plates giving necessary protection.

Mental: Very confident in abilities, doesn't believe he can fail.

Background History: Was born in the wilderness during an Orsinium military campaign, was raised in secret for the first two years of his life until he was discovered and his parents were forced to abandon him. Tanzarus was on his own in the wild living like an animal until eleven when he was taken into a small town of Orc populace. The whole community discovered his already advanced hunting and wilderness skills that put the town's best hunter to shame. The town kept them and raised him as a proper Orc while he provided the town with food. At seventeen he left in the middle of the night with no notification to the people of the town. He went back to surviving on his own. Around his mid twenties, he began hunting more and more dangerous pray, including Were-creatures and Vampires. He eventually contract Lycanthropy himself and became a werewolf, although that didn't stop him from hunting him. He also picked up bounty hunting because he wanted a more thrilling hunt.

Now he has heard from the prophets of Hircine's search for a new Champion, and he intends to be that Champion.





I may or may not RP in this. It depends on the number of people. However, I will send stuff, and possibly RP Hircine some (Unless an awesome, great, qualified RPer who is a strong veteran wants to do it).

Have fun boys and girls, good luck...

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Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Sun Dec 12, 2010 2:51 pm

Faldom (The great one in the first Hunt RP!)

Faldom? Great? What were you smoking? :nuts:

Seriously though I'm flattered

Also, to everyone else out there, join up, this is gonna be a good one.


EDIT: Also, sorry for the accidental necromancy and any confusion caused by it, I accidentaly posted my sheet in that thread after digging it up
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Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Sun Dec 12, 2010 11:12 am

It's alright.

The mods have locked it and deleted the old sign-up thread. I wish people would join.
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Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Sun Dec 12, 2010 10:14 pm

Ah, what the heck. I'll join.
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Miss K
 
Posts: 3458
Joined: Sat Jan 20, 2007 2:33 pm

Post » Mon Dec 13, 2010 12:31 am

I'll make a bio now.
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Dec 12, 2010 7:37 pm

Well... Football is ending next week, so I might be busy then, and I might still not have much time later, but I guess I'll join. Wait a day or so for my CS, and don't expect too many posts from me :dance:

After a three month hiatus from RPing, I get back into it with two RPs at once :rolleyes: Oh well, I guess I had this one coming anyways.
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Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Sun Dec 12, 2010 5:24 pm

Too amazing to pass up. Ill make a sheet.
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Sophh
 
Posts: 3381
Joined: Tue Aug 08, 2006 11:58 pm

Post » Sun Dec 12, 2010 7:28 pm

....bump?
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Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Sun Dec 12, 2010 7:01 pm

....bump?


Why? If people are interested then they are sending in sheets, and when Wooly feels it is required he will post an update and inform us of his intentions, or simply post the RP thread. People have already signed on (six or seven by now), we don't really need to advertise much more.

PS I have already sent in my own sheet, and encourage others to do the same so we can get this ball rolling :D



EDIT: Ah, yes, Wooly, I forgot to mention I am going camping this weekend, so I won't be able to partake in anything until Sunday afternoon. Sorry about that :embarrass: You can start without me anyway with this kind of RP, right?
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Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Sun Dec 12, 2010 5:38 pm

Guys chill.

I just got 7 PMs and I have to shower. Hold on. lol

K, more sheets will be posted in the OP soon.

People, start posting your sheets on this thread please.
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Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Mon Dec 13, 2010 1:11 am

People, start posting your sheets on this thread please.


Can do :)


Name: Durber
Race: Imperial
Gender: Male
Age: 37
Sign: The Lord

Class: Barber
Skills: Shaving, cutting, trimming, and making shaving cream out of raw ingredients

Appearance: A rather large man, Durber has long since given up on his physique. He is a little short, but not too noticeably so, and the largest part of him is his belly. He has a round face with soft eyes, and is always clean shaven.
Hair: He is actually balding at the top, but he has obtained a very fake looking wig, which he wears whenever possible. The wig is the same color as what remains of his hair, a deep black, and goes down evenly around his head in a manner much like a friar.
Eyes: Often the most attractive thing about him, Durber's eyes are a dark green, and always turned up in a smile.

Mental: Unless his wig has fallen off or someone has mentioned his size, Durber is usually very pleased with his life. He rarely becomes angry, choosing instead to break into sobbing when confronted with an unpleasant situation. He follows his schedule with an idiotic bliss, every day the same as the last, and his life just as his father's before him.

Weapons: Durber carries a pair of scissors and barber's razor with him at all times, though he can't really say why.
Clothing: He can usually be found wearing his apron even when out of the barbershop, and has only a few outfits to go under it, most of which are varying shades of brown or white.
Miscellaneous: He also carries a mortar and pestle for grinding wood alkali into shaving cream powder

History: Durber has lived a simple life, his only education coming from his widower father in the family business of cutting hair. He has lived in Cheydinhal all his life, and has no intentions of doing differently anytime soon. He has been so far unable to find a wife to live with him in his small bedroom above his barbershop, and his father passed away years ago.
He is currently making a meager living for himself, and rarely allows his mind to entertain the idea of getting more out of life.
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Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Mon Dec 13, 2010 2:38 am

It's a maybe for me. It looks like a strong RP, maybe a lil too much freeform later in the game.
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Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Sun Dec 12, 2010 3:10 pm

approved sheet

Name: Fire-Singer
Gender: Male
Birthsign: The Lover
Race: Argonian
Age: 30

Physical Appearance: Fire-Singer is a striking red colour, a deep and blood-like crimson. On the palms of his hands and chest, his scales are more dark orange in tone. His body is overall rather muscular, but nothing exceptional. His eyes are the usual argonian striking orange, although they seem a little more luminescent then average argonian eyes. He has one long dorsal fin running down the middle of his head, and his teeth are sharpened to a point. The tip of his tail is missing, and the stump is black and charred due to a nasty burn accident.

Mental: Anti-social and untrusting, yet kind enough. Fire-Singer simply prefers the company of himself to that of others. When alone, he is in his element and can manage rather easily. When in groups of people however, he feels bogged down. He can work well in a team, but chances are he would stay withdrawn and reclusive from them. Quiet and sombre.

Apparel: Fire-Singer wears a orange linen shirt, rather formal in appearance. It is all buttoned up save for the top button on the collar, which is open. The open collar reveals his small golden necklace depicting a beautiful maiden with ruby's glitning in her eyes, something he holds great value in. His shirt-sleeves are usually rolled up to the elbow, and over this shirt he wears a green suede waistcoat with copper buttons, buttoned up fully. For pants, he wears standard tan linens and doeskin shoes. He also had fingerless brown gloves made out of cured netch leather.

Weapons: Nothing exceptional, Fire-Singer has a gnarled wooden staff that has more use as a walking stick rather then a weapon. He has a broken silver dagger tucked into his waistcoat pocket, completely shattered through the middle. It still holds a mean edge, but couldn't be used more then once. He also knows some basic fire spells.

Misc: A small metal flask containing milk of magnesia and some kwama eggs wrapped in linen. He carries around a a flint and tinder in an ornate wooden box also.

History: With nowhere to really go, Fire-Singer joined the legion at a rather young age, and was trained as a sapper. Capable of breaching entire keeps or castles with his cunning knowledge of explosive materials and fire-based magic, a tragic miscalculation of his that lead in the death of 6 of his fellow soldiers left him mentally scarred and discharged from the legion. Reduced to little more then an empty-souled traveller...he scours the land essentially waiting for his inevitable death, as he now feels nothing.
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Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Mon Dec 13, 2010 1:41 am

My approved sheet:

Name: Ma'Kahdar
Nickname: Moon

Gender: Female

Birthsign: The Serpent

Race: Khajiit

Age: 16

Physical Appearance: Tall and lanky, short amber-coloured fur. Black hair which is braided, so it reaches to her shoulders. One eye is normal Khajiit yellow, while her left eye is blue.

Mental: Very sarcastic. Sometimes she acts friendly, but if so, she's doing it to take advantage of the person. Due to her skooma-taking she sometimes hallucinates and/or becomes high.

Skills: Marksman, Short blade, Light Armour, Sneak, Security

Apparel: Leather armour, however it's very thin, so would only probably deflect an arrow shot from far away.

Weapons: Some iron darts (about 50) and a silver dagger.

Misc: Skooma, Skooma pipe, a Lockpick and a probe.

History: Born in Morrowind to a high rankings thieves' guild member. Although her mother was killed by the Cammora Tongue, she joined the guild. However, she was put under the control of a Tongue member who had infiltrated the group. He set her up to be captured, but she managed to escape. After journeying in the wilderness, Moon found a shrine of Hircine and stole a ruby from it. The cultists caught her, but rather then killing her themselves, they forced her into a nearby gate, so the Prince could judge her.
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Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Sun Dec 12, 2010 6:05 pm

My Approved Sheet:

Name: Maelus Harrismar
Gender: Male
Birthsign: The Tower
Race: Nord
Age: 29

Physical Appearance: Big and bulky, quite tall for a Nord. His hair is long and brown, and quite messy. He has a blue stripe painted down his right cheek as war paint. His eyes are a mud brown, and his skin is quite light.

Mental: Maelus is not a quick one to trust, but will defend his friends to the death. He has quite a short temper and may suddenly go in fits of rage.

Apparel: One big steel pauldron on his right shoulder, with a thick leather strap holding it.He has a chainmail vest under some family pelts.

Weapons: A steel axe

Misc: 20 septims, a set of dice and a torch.

Short History: Maelus was born in Bruma, yet sadly his mother died of childbirth. His father trained him to gather food and how to fight. One of the Imperials there, Marie, taught him simple arithmetic and literature too. At 16, he left Bruma and moved to Skyrim, where he grew up with his uncle, as his father died of age. He was raised rest rest of his life in Riften, where he hunted mighty bears and wolves. At 25, he left Riften and travelled back down to Bruma, as he heard a necromancer was toying with his father's buried body. He killed the necromancer, and later found that he could be paid for it. So then, he joined the Fighter's Guild, and lived in his quarters in the Bruma branch.
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Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Mon Dec 13, 2010 3:12 am

EDIT: Ah, yes, Wooly, I forgot to mention I am going camping this weekend, so I won't be able to partake in anything until Sunday afternoon. Sorry about that :embarrass: You can start without me anyway with this kind of RP, right?


And I'm going camping with him so I won't be around till Sunday either. But for real, I got homecoming...and you know what that means... :)



Cupcakes.

Won't be back till Sunday!
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carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sun Dec 12, 2010 12:59 pm

Boys, I am updating this OP. (Posting the sheets up.)

It won't be too much freeform. The hidden story is there...hehe. Darkom knows what I am talking about. Ok guys, well, Darkom, you are co-manager, because you had a strong point in the last one, and you have co-managed with me before. Now, I will not be RPing with you guys like last time, not as a character anyway, although, I will RP hircine and his boys...some of them, anyway.

We have 4 veterans it appears (Atomic, Faldom, EB, Darkom) (At least ones that I know are good and have RPed with a lot before.) The rest of you don't look bad, as I can judge by the sheets. Also, Krimsin is in this one, and I will post his character up as well.

Now, a new thread will be opened, and you boys can post once it is up. Darkom, Faldom, you guys were in the last one, so please make corrections when I am not online. You know how things were done. I am, however, ditching the guys that jumped into the walls. That was a little unrealistic and insane. Atomic, when you see something that is in the lines of -not good and no sense- you may correct people. As for the rest of you, I have not RPed with you all, but I have confidence in all of you. Now, I am about to post the new thread up.

Cheers boys and girls, may the hunt begin!
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Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Mon Dec 13, 2010 2:58 am

Also, Krimsin is in this one, and I will post his character up as well.


Yeah, I probably should have saved my profile before I sent it to you so I could actually post it in the thread. :rolleyes:
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flora
 
Posts: 3479
Joined: Fri Jun 23, 2006 1:48 am

Post » Sun Dec 12, 2010 12:26 pm

I save every sheet I make.

Faldom, I see you in the thread >:/

Get 'ole tarzan out
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Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Sun Dec 12, 2010 8:55 pm

The RP is (seemingly) up. This is closed as you cannot have a supplementary thread to an RP.

http://www.gamesas.com/bgsforums/index.php?showtopic=1050590
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Isaac Saetern
 
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Joined: Mon Jun 25, 2007 6:46 pm


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