Need Help With A Big Mod!

Post » Mon Dec 13, 2010 3:59 am

Hello guys.

Me and some other guys are trying to make a mod for Oblivion, it's quite big (like expansion big) so we need some help.
Right now we are 2 writers and 2 voice artist (one pro with studio).
We still need:

Modelers, Scripters (or whatever you call it), animators, leveldesigner, and a concept artist (or just someone very skilled at drawing).

The modeler needs to be quite experienced at making big/giant creatures like Dragons. Yeah the mod will involve a lot of dragonlike creatures (and dragons).

The mod will be a new guild which will have a lot of new quests. Also lots of new creatures to slay, which will include dragons and other creatures.

For more info or if you wanna help please PM me.
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Ells
 
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Post » Sun Dec 12, 2010 9:31 pm

:facepalm:

Have a search in this forum for threads like yours, and check out the replies for info and such on how to do this stuff properly.
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stevie critchley
 
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Post » Sun Dec 12, 2010 9:10 pm

:facepalm:

Have a search in this forum for threads like yours, and check out the replies for info and such on how to do this stuff properly.


What did i do wrong?
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LADONA
 
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Post » Mon Dec 13, 2010 8:38 am

It's generally considered bad form around here to join up and in your first day start recruiting team members for some huge mod where your only roles are as a writer/voice actor. :sleep:

Modding takes a lot of time and hard work, it's a tenuous investment where more mods fail than succeed, and because of that most modders of any quality will steer clear of these sort of recruitment threads.

If you really want to make this mod, then you should plan on doing it 100% solo. If you don't have the skills to mod it yourself then you need to learn or bin your dream unfortunately. There has never been a proposal like yours that succeeded in the formation of a quality team and a released expansion project. It never happens, and it never works this way.

You need to understand the nature of what you are asking, the bigger the mod the higher the failure rate. Before anyone else will waste an ounce of time on your project you need to demonstrate that it's moving forward without help. If you want to do this properly, learn some basic CS skills and start building this mod yourself. Get screenshots posted of completed work and demonstrate progress and others will be inspired to join you. Be prepared though that even then, you may end up on your own. :shrug:

Just as an example, I had 3 months of CS work done with loads of screens when I announced my project and requested a bit of help. I was able to recruit one guy, and this was two years ago when the modder pool was deeper. In the two years my project has been in dev I've been able to get a little help here or there, but have continued to do the majority of the work solo. That's what it is to lead a major project. :shrug:

There are lots of places to learn CS skills if you want to get started on your project, Good Luck :foodndrink:
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Jennifer May
 
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Post » Sun Dec 12, 2010 7:59 pm

It's generally considered bad form around here to join up and in your first day start recruiting team members for some huge mod where your only roles are as a writer/voice actor. :sleep:

Modding takes a lot of time and hard work, it's a tenuous investment where more mods fail than succeed, and because of that most modders of any quality will steer clear of these sort of recruitment threads.

If you really want to make this mod, then you should plan on doing it 100% solo. If you don't have the skills to mod it yourself then you need to learn or bin your dream unfortunately. There has never been a proposal like yours that succeeded in the formation of a quality team and a released project. It never happens, and it never works this way.

You need to understand the nature of what you are asking, the bigger the mod the higher the failure rate. Before anyone else will waste an ounce of time on your project you need to demonstrate that it's moving forward without help. If you want to do this properly, learn some basic CS skills and start building this mod yourself. Get screenshots posted of completed work and demonstrate progress and others will be inspired to join you. Be prepared though that even then, you may end up on your own. :shrug:

Just as an example, I had 3 months of CS work done with loads of screens when I announced my project and requested a bit of help. I was able to recruit one guy, and this was two years ago when the modder pool was deeper. In the two years my project has been in dev I've been able to get a little help here or there, but have continued to do the majority of the work solo. That's what it is to lead a major project. :shrug:

Good Luck


This didn't start here. Trust me.
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Eileen Collinson
 
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Post » Sun Dec 12, 2010 10:15 pm

This didn't start here. Trust me.


What does that even mean? I offer you the benefit of my years of experience at the lead of one of the biggest expansions to release for Oblivion and you give me some BS reply? That's so disrespectful. :stare:

If you have more to show, then bloody show it. No one is going to just "trust you" especially when fakers are a dime a dozen and love to recruit here; your OP isn't going to get you any help as it is. :rolleyes:
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Mr.Broom30
 
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Post » Sun Dec 12, 2010 8:11 pm

What does that even mean? I offer you the benefit of my years of experience at the lead of one of the biggest expansions to release for Oblivion and you give me some BS reply? That's so disrespectful. :stare:

If you have more to show, then bloody show it. No one is going to just "trust you" especially when fakers are a dime a dozen and love to recruit here; your OP isn't going to get you any help as it is. :rolleyes:


What? When did you offer to help?

It means that i didn't just start making the mod and post random places. I posted at one forum and some guy directed me here. And even before that, me and another guy planned for a looong time.
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kristy dunn
 
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Post » Mon Dec 13, 2010 12:12 pm

What? When did you offer to help?

It means that i didn't just start making the mod and post random places. I posted at one forum and some guy directed me here. And even before that, me and another guy planned for a looong time.


I didn't say I would help build this vaporware, in my post I gave you good advice and that IS help, did you read it?

You will never recruit a "team" you need to do this on your own and hope others are inspired to join you, or give it up. That is the reality of modding a big project. On these forums they see posts like yours several times a week, which was wrinklyninja's point. If you want to stand out as not like those other "big plans" dreamers, then you need to get started yourself, beyond planning and dreaming, open the CS and start modding.
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Colton Idonthavealastna
 
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Post » Mon Dec 13, 2010 10:20 am

What? When did you offer to help?


With his advice of course :)
It's actually really good advice, most people are to busy with their own projects to go working on a mod when they have no idea if anything will come of it or not.
I actually joined a modding team a long time ago, it was fun, and it went on for a little while, but in the end everyone involved lost interest, and all that mod did was add a town with a few quests, far smaller then what you're proposing.
Hell, I've worked on House mods that have taken me months to finish...Modding is hard work, but if you're serious about this I suggest you and your friends learn to do the basics by yourselves first, start the building, get a good portion of that done at least, then come back an announce it as a WIP and then ask for help :foodndrink:
Then people will know you're serious about this, and hopefully in time people will come to help ;)

It's not that people don't think you're serious, it's just we've been through this so many times before.
Where people come in with grand plans, then aren't willing to do anything themselves, that's why some people tend to get annoyed by threads like these, it's nothing against you or your idea. ;)
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x a million...
 
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Post » Sun Dec 12, 2010 8:19 pm

With his advice of course :)
It's actually really good advice, most people are to busy with their own projects to go working on a mod when they have no idea if anything will come of it or not.
I actually joined a modding team a long time ago, it was fun, and it went on for a little while, but in the end everyone involved lost interest, and all that mod did was add a town with a few quests, far smaller then what you're proposing.
Hell, I've worked on House mods that have taken me months to finish...Modding is hard work, but if you're serious about this I suggest you and your friends learn to do the basics by yourselves first, start the building, get a good portion of that done at least, then come back an announce it as a WIP and then ask for help :foodndrink:
Then people will know you're serious about this, and hopefully in time people will come to help ;)

It's not that people don't think you're serious, it's just we've been through this so many times before.
Where people come in with grand plans, then aren't willing to do anything themselves, that's why some people tend to get annoyed by threads like these, it's nothing against you or your idea. ;)


Thank you. I'll try to get at least something done then. You know how to help, Instead of just saying "This will fail, you're doing it wrong"
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Céline Rémy
 
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Post » Mon Dec 13, 2010 12:54 am

Thank you. I'll try to get at least something done then. You know how to help, Instead of just saying "This will fail, you're doing it wrong"


That's funny considering my message was the same as Yevic's. I even added "There are lots of places to learn CS skills if you want to get started on your project, Good Luck "

But you just read what you wanted to I guess. ;)
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Donatus Uwasomba
 
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Post » Sun Dec 12, 2010 8:28 pm

I didn't say I would help build this vaporware, in my post I gave you good advice and that IS help, did you read it?

You will never recruit a "team" you need to do this on your own and hope others are inspired to join you, or give it up. That is the reality of modding a big project. On these forums they see posts like yours several times a week, which was wrinklyninja's point. If you want to stand out as not like those other "big plans" dreamers, then you need to get started yourself, beyond planning and dreaming, open the CS and start modding.


Yes i read it. I'll try to get something done, i can actually do some basic stuff, but it requires more then just the basics for this :)
You should be more nice to people. It was not like i meant any disrespect or anything.
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Brooks Hardison
 
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Post » Sun Dec 12, 2010 9:07 pm

darkrder's post was actually very nice, it was better than you should have expected. we get one of these "i have a great idea and i need tons of people to make it" threads once a week, and the response is almost always negative simply because most of these mods never get off the ground. thats just the truth of it.

besides doing it yourself, you should also give prospective members more info about what your project is. its a new guild and it involves dragons, but how exactly is it organized? how do you plan about assigning tasks? what exactly do you plan to accomplish? will it fit with TES lore? where will this guild be located? will it interact with other guilds? if you give us more information we are able to better help you, and those who are interested are more likely to join.

you should also be familiar with the limitations of the game and the community. animating is hard work, and i could count all our animators on one hand. besides, dragons pose all sorts of implementation issues due to their size (unless they are on perfectly flat ground, its likely some part of them would be floating/bleeding at all times, for example). questers and modelers are more abundant, but most of them are busy with their own projects. the people you need won't join your project unless you can make them care about your idea and show them that their time will be well spent.
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kirsty joanne hines
 
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Post » Mon Dec 13, 2010 8:29 am

I could take the role of Scripter, or I can just do everything in CS. Exept make new content. I could insert new content though.
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sarah taylor
 
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