Would it be that hard to make a console/construction set for

Post » Tue Dec 14, 2010 6:45 am

Forgive me if I'm totally wrong, I don't know much about the technical workings of consoles and PCs and such, but from what I can tell, I don't think it would be that hard. I mean from the details we have so far, it looks as if they are building it for XBOX360 initially and then porting it to PS3 and PC, unlike how it was with Oblivion. Consoles can actually use keyboards and mice, so do you think they'd be able to do a simple software conversion to allow it to work on consoles? And mods too, they could just have a simple conversion and install them like installing the game to the hard drive, which they'll have to partially do at least for the 360 version.

So, once again, I could be totally wrong, but I'd like to see your thoughts.
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A Lo RIkIton'ton
 
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Post » Mon Dec 13, 2010 7:07 pm

creating the content is easy as hell. you probably wouldn't even need a separate construction set. the problem is that you can't get it on your console if it's not signed. and you can't sign it

sorry I misread. well I wouldn't really know about that one
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jason worrell
 
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Post » Tue Dec 14, 2010 8:20 am

If you want mods just buy a PC. ;)
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Kate Murrell
 
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Post » Tue Dec 14, 2010 2:06 am

Short answer: Yes.

Long answer: It's not so much a problem techincally, but more that Microsoft - for various money related issues - doesn't want user created content (apart from in game maps etc) on their xbox, and Sony to an extent too.
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victoria gillis
 
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Post » Tue Dec 14, 2010 7:10 am

creating the content is easy as hell. you probably wouldn't even need a separate construction set. the problem is that you can't get it on your console if it's not signed. and you can't sign it

sorry I misread. well I wouldn't really know about that one


What do you mean?
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Bethany Watkin
 
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Post » Mon Dec 13, 2010 7:56 pm

It all basically comes down to greed I guess... :swear:
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Kahli St Dennis
 
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Post » Mon Dec 13, 2010 11:07 pm

Short answer: Yes.

Long answer: It's not so much a problem techincally, but more that Microsoft - for various money related issues - doesn't want user created content (apart from in game maps etc) on their xbox, and Sony to an extent too.


What about things like Littlebigplanet?
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glot
 
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Post » Tue Dec 14, 2010 5:46 am

Yes, it would be very painful. And it would be even harder for use it on a console. Plus, it requires a lot of RAM for the multiple processes, and consoles only have 512mb.

And third-party modding is not something Sony or Microsoft likes. Unless they managed to profit from it.
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katie TWAVA
 
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Post » Mon Dec 13, 2010 8:39 pm

The EULA (or whatever it's called) for the consoles says no to mods for any reason. It won't happen. Sorry.
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Haley Cooper
 
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Post » Mon Dec 13, 2010 6:08 pm

The EULA (or whatever it's called) for the consoles says no to mods for any reason. It won't happen. Sorry.


Ah, okay. I think it's a bit stupid, but oh well.
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Emmi Coolahan
 
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Post » Mon Dec 13, 2010 7:37 pm

I bet a group of modders could get PC made mods on the 360 version of the game. Microsoft however would never want to deal with all of the BS that would accompany it. Rating issues would arise. Distribution would be problematic and I am sure there are hundreds of other factors I am overlooking.
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loste juliana
 
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Post » Tue Dec 14, 2010 6:50 am

the game is built on PCs so the tools that are given IE construction set and consol are tools in place and made by bethesda to create the game so no it would not be easy to port them to the 360, plus microsoft and sony are pretty inherently anti mod in the first place
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Lawrence Armijo
 
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Post » Tue Dec 14, 2010 8:31 am

Short answer: Yes.

Long answer: It's not so much a problem techincally, but more that Microsoft - for various money related issues - doesn't want user created content (apart from in game maps etc) on their xbox, and Sony to an extent too.


Short answer: no

It's not a question of microsoft or sony it's a huge technical leap the Editor made for PC gamers is a downscaled Professional editor tool the only thing it cant do is modify the game engine. So it require's a good amount of ram and Vram to run said editor.

SOMETHING SUPER DUPER BASIC possibly but it would be pointless and kinda stupid.

Also transfering modded pc content to a console would also for the most part not work unless it was designed for said console. The issue would be is the content would be designed for medium to high end pc's so it would not even RUN on a console. Minor things would work but larger projects wouldn't even be possible.
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Elizabeth Lysons
 
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Post » Tue Dec 14, 2010 6:24 am

The construction set for a particular game on the PC is usually given because the same kit or something similar to it was used for the game and its to give customers freedom to make their own content/fix up the game how they want/the community, etc. Basically its become a staple from companies like ID, Bethesda, and others.

It's different for consoles because the the games assets, construction, and the game itself is made on the PC. It is possible to give basic capabilities like seen in Littlebigplanet, Halo Reach, and others with map or game creation tools. But fact is since RPGs,while they can be given a "sandbox" feel, are largely scripted along with all the attention needed to things like dialogue would be hard to make on a console alone.

A mod kit for Skyrim wouldn't be practical on a 360 or PS3 at all. How can you honestly build content? There's testing PC-created mods on consoles through a PC then launching it in a "Console Mod Marketplace" but thats dev-like territory there.

Besides due to these limitations and the fact that console owners(I'm one myself, Xbox 360) have actually accepted getting nickel and dimed by DLC (Map Packs were always a norm to buy in the console world)when small packs and semi-expansions these DLC offer are generally regarded as offerings that are seen as standard to be completely free to the PC Gamer-consumer.(Rare offerings like Shivering Isles, GTA Ballad of Gay Tony, and Red Dead Redemption's $10 Undead Nightmare being the exceptions) And if its a fairly large expansion to the game, then and only then will the expansion be accepted and bought.



EDIT: I wanted to add to the beginning. The fact that they already have the set already made is another reason they can easily push it for public modding use without spending much additional time prepping it.
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Ownie Zuliana
 
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Post » Mon Dec 13, 2010 9:51 pm

What about things like Littlebigplanet?


What about it? This is your paper plane being used as an example of proof you can build an interstellar trade network. Sure, both of them involve moving without touching the ground, but one is a tad harder than the other. Additionally, traditionally, Sony has been much more open to free mods, wheras Microsoft just aren't.
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Maeva
 
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Post » Tue Dec 14, 2010 5:18 am

Short answer: no

It's not a question of microsoft or sony it's a huge technical leap the Editor made for PC gamers is a downscaled Professional editor tool the only thing it cant do is modify the game engine. So it require's a good amount of ram and Vram to run said editor.

SOMETHING SUPER DUPER BASIC possibly but it would be pointless and kinda stupid.

Also transfering modded pc content to a console would also for the most part not work unless it was designed for said console. The issue would be is the content would be designed for medium to high end pc's so it would not even RUN on a console. Minor things would work but larger projects wouldn't even be possible.



Yeah pretty much. If they did manage to include it for the 360/ps3 it would be pretty terrible. It would most likely be like Halo's map editor or something similar, just drop a few objects on the ground. Kind of lame.
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james tait
 
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Post » Tue Dec 14, 2010 9:27 am

Short answer: Yes.

Long answer: It's not so much a problem techincally, but more that Microsoft - for various money related issues - doesn't want user created content (apart from in game maps etc) on their xbox, and Sony to an extent too.


Medium Answer : u cant put stuff in Xbox customized unlessu hack it , so no .
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sarah simon-rogaume
 
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