» Tue Dec 14, 2010 6:24 am
The construction set for a particular game on the PC is usually given because the same kit or something similar to it was used for the game and its to give customers freedom to make their own content/fix up the game how they want/the community, etc. Basically its become a staple from companies like ID, Bethesda, and others.
It's different for consoles because the the games assets, construction, and the game itself is made on the PC. It is possible to give basic capabilities like seen in Littlebigplanet, Halo Reach, and others with map or game creation tools. But fact is since RPGs,while they can be given a "sandbox" feel, are largely scripted along with all the attention needed to things like dialogue would be hard to make on a console alone.
A mod kit for Skyrim wouldn't be practical on a 360 or PS3 at all. How can you honestly build content? There's testing PC-created mods on consoles through a PC then launching it in a "Console Mod Marketplace" but thats dev-like territory there.
Besides due to these limitations and the fact that console owners(I'm one myself, Xbox 360) have actually accepted getting nickel and dimed by DLC (Map Packs were always a norm to buy in the console world)when small packs and semi-expansions these DLC offer are generally regarded as offerings that are seen as standard to be completely free to the PC Gamer-consumer.(Rare offerings like Shivering Isles, GTA Ballad of Gay Tony, and Red Dead Redemption's $10 Undead Nightmare being the exceptions) And if its a fairly large expansion to the game, then and only then will the expansion be accepted and bought.
EDIT: I wanted to add to the beginning. The fact that they already have the set already made is another reason they can easily push it for public modding use without spending much additional time prepping it.