Problem is that fEffectCostMult ALSO effects spellmaking, for which I don't want to edit this GMST (otherwise I will be more or less nuking custom spells). So, how can I set it so that the GMST is altered based on the situation (i.e. if you are in a spellmaking screen or an enchanting screen) rather than globally?
I was thinking maybe dialogue would be the best way to do it (not that I have any idea how), but I really don't know for sure. Help?