Is possible....

Post » Wed Dec 15, 2010 4:46 am

Buy different houses, or a city, and try to invest your money, to upgrade the trade and the business of this city. And start to make importan accords with some factions like the Dark Brotherhood?
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BrEezy Baby
 
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Post » Wed Dec 15, 2010 12:42 am

Come on! This can became very tattic in Skyrim
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Nathan Barker
 
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Post » Wed Dec 15, 2010 9:50 am

Hey, this is just an idea. Not an insult :rolleyes:
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Vicky Keeler
 
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Post » Wed Dec 15, 2010 2:32 am

Um, am I missing something or did you just insult yourself?
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Naazhe Perezz
 
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Post » Wed Dec 15, 2010 7:26 am

Yes to buying a house but not too many and I disagree with buying an actual city; at most work up through a questline through political roles (like the Great Houses in Morrowind) and become the Lord of the city but you don't own all of it.
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Matt Terry
 
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Post » Tue Dec 14, 2010 6:52 pm

Umm...

What?
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Marnesia Steele
 
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Post » Wed Dec 15, 2010 10:06 am

Umm...

What?

This.
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Motionsharp
 
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Post » Wed Dec 15, 2010 6:50 am

Umm...

What?



This.

This, this. :whistling:

@ the OP use the *edit* button next time... I think?

As for your idea... I hope we can buy multiple houses and maybe even rent them out? Yes, I agree with that. If that was your suggestion?
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Anthony Santillan
 
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Post » Tue Dec 14, 2010 9:01 pm

It sounds like you want economic modelling in skyrim - a nice idea, for sure, but a lot of additional complexity and certainly not something implemented after the initial design phase.

A more convincing argument, however, is that knowing how totally random occurances were somewhat commonplace in oblivion - do you really want to add something like an economic model into there? A quest-giver dying is one thing, but a shopkeeper (and his family) being killed in a dragon attack? Down goes the local economy, which'll have knockon effects as the products sold there skyrocket in price and cause the rest of the province to fall into an economic recession.

Whoops.
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barbara belmonte
 
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Post » Wed Dec 15, 2010 12:58 am

Am I the only one who understood him to some degree..?
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Vahpie
 
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Post » Tue Dec 14, 2010 9:20 pm

Oh dearie dearie me it's all gone weird again . You need a house or two to stash your stuff, but every dev minute spent programming statues for your castle is a minute not spent on quests. They should have a stricter economy, the oblivion system was far too easy to exploit. As for the nobility/town ownership that was scrapped from Oblivion maybe they ran out of time maybe it just isn't as much fun as it sounds on paper. Now set me up as a Thane in a drinking hall in the middle of nowhere wiyh my own Hearthguard and now you're talking. I appreciate Nords aren't Vikings but there are similarities.
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Christine Pane
 
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Post » Wed Dec 15, 2010 6:26 am

Oh dearie dearie me it's all gone weird again . You need a house or two to stash your stuff, but every dev minute spent programming statues for your castle is a minute not spent on quests. They should have a stricter economy, the oblivion system was far too easy to exploit. As for the nobility/town ownership that was scrapped from Oblivion maybe they ran out of time maybe it just isn't as much fun as it sounds on paper. Now set me up as a Thane in a drinking hall in the middle of nowhere wiyh my own Hearthguard and now you're talking. I appreciate Nords aren't Vikings but there are similarities.




Where do people get this "spending dev time on this, means less time on this" thing from? There are 150 people on the team. They chose to release on 11.11.11, but could have released literally anytime. They will spend as much dev time as needed on everything they want to put in the game, and when they announce a release date, that means they're confident that it'll be all done by that time. It isn't like they have a set amount of time or that they had to announce a date. TES games always have ridiculous amounts of time between them, and if they wanted a feature in, they'd devote the time to it.
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carla
 
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Post » Wed Dec 15, 2010 6:55 am

Where do people get this "spending dev time on this, means less time on this" thing from? There are 150 people on the team. They chose to release on 11.11.11, but could have released literally anytime. They will spend as much dev time as needed on everything they want to put in the game, and when they announce a release date, that means they're confident that it'll be all done by that time. It isn't like they have a set amount of time or that they had to announce a date. TES games always have ridiculous amounts of time between them, and if they wanted a feature in, they'd devote the time to it.

You are completely right of course I should have said I was specifically referring to Battlehorn. I don't want a fantastic home with the world's worst quest to get it. If you are going to be Lord of a castle town or whatever Make us work for it.
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Laura Samson
 
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Post » Wed Dec 15, 2010 2:29 am

You are completely right of course I should have said I was specifically referring to Battlehorn. I don't want a fantastic home with the world's worst quest to get it. If you are going to be Lord of a castle town or whatever Make us work for it.



Haha agreed. Although, the neat hidden grotto and one of the best-looking swords in the game were things I liked about it. I didn't like that you basically showed up and they were like "Oh, hey. Total stranger. Wanna be the new master? Cool, have a deed."

Same with all the DLC, though. Most of them had really lame, basic "quests" to get them, and then the home itself was the centerpiece. The homes were really nice, but I could've done without the quests, simplistic as they were. But then, DLC has never seemed to be a huge thing for Bethesda. With the exception of Shivering Isles. That was gooooood.
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meghan lock
 
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Post » Wed Dec 15, 2010 5:02 am

Am I the only one who understood him to some degree..?

No. I did also. I often don't get what causes all the fuss. :facepalm:
Where do people get this "spending dev time on this, means less time on this" thing from? There are 150 people on the team. They chose to release on 11.11.11, but could have released literally anytime. They will spend as much dev time as needed on everything they want to put in the game, and when they announce a release date, that means they're confident that it'll be all done by that time. It isn't like they have a set amount of time or that they had to announce a date. TES games always have ridiculous amounts of time between them, and if they wanted a feature in, they'd devote the time to it.

And this. Too much excuses. If only I could be able to pull this off at work...
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Zoe Ratcliffe
 
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Post » Wed Dec 15, 2010 1:33 am

This, this. :whistling:

@ the OP use the *edit* button next time... I think?

As for your idea... I hope we can buy multiple houses and maybe even rent them out? Yes, I agree with that. If that was your suggestion?

:celebration: Yes!!!
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Lifee Mccaslin
 
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Post » Wed Dec 15, 2010 4:02 am


And this. Too much excuses. If only I could be able to pull this off at work...


Haha. "I didn't get done because I spent too much time over here. It was an unfortunate but necessary sacrifice. You understand, right boss?" :)
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Jesus Sanchez
 
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Post » Tue Dec 14, 2010 11:28 pm

Haha. "I didn't get done because I spent too much time over here. It was an unfortunate but necessary sacrifice. You understand, right boss?" :)

I continue to don't understand. Why?
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Dominic Vaughan
 
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Post » Tue Dec 14, 2010 11:51 pm

If they do the renting out thing please don't do a Fable 2 . I love chopping wood for an hour so I can buy to let a whole street as much as anyone but this is about adventuring. Want cash go in a cave batter some trolls and take the treasure the minotaur was guarding or steal from your wealthy neighbours
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yermom
 
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Post » Wed Dec 15, 2010 8:44 am

Haha. "I didn't get done because I spent too much time over here. It was an unfortunate but necessary sacrifice. You understand, right boss?" :)

Just doing proper research and consultation, chief. :rolleyes: :whistling:
I continue to don't understand. Why?

Now that was the best laugh of the thread!
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Charlotte Lloyd-Jones
 
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Post » Wed Dec 15, 2010 4:51 am

Showing my ignorance what 'Tattic' mean? And can I have some of whatever everyone is on , purely for medicinal reasons
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Bad News Rogers
 
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Post » Wed Dec 15, 2010 8:28 am

English is blatantly not his first language, give him some slack.
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Anthony Diaz
 
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Post » Tue Dec 14, 2010 10:17 pm

Didn't mean to be rude honestly thought tattic was an english word id never heard of
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Donald Richards
 
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Post » Wed Dec 15, 2010 11:13 am

Ok guys. I've think this for our possible city who we want controll:
Is characterise with a bank, a bazar, a jail, residential distric, an a fighting arena, the port with his pier, a cemetry with his church, and a wonderfull castle who we want build.
But is possible to obtaine just when you have built all of the buildings. Because after is just an horrible abbandoned castle where you can find thugs and ghost.

Idea:
in the cemetry there is a passage where you can go in the Dark Brotherhood temple, with his Sithis sancta Sanctorum
in the port, we can make an accord with a pirates crew who assault everydays the ship of your enemies and import some interesting bonus for you
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Amy Smith
 
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