So this is the story of my new character:
First, the background story to his race:
Long ago, the Green Men walked Cyrodiil and Tamriel freely. They respected and understood nature to its fullest, and only ever took what was needed, after blessing the source of course. No true cities were ever established, save for one: Falinesti, the Walking City. Unbeknown to the people of Tamriel, the Akaviri's primitive tribal ancestors, the Mah-ri-tee, invaded Falinesti ages before the Empire was even a thought. After a few small coastal skirmishes, during which the Green Men used their knowledge of nature to destroy several Mah-ri-tee ships, Falinesti was bombarded and captured.
The mix of Mah-ri-tee and Green Men resulted in what are now called Bosmer, or Wood Elves. The Mah-ri-tee left after sacking most of what is now Valenwood, and spread news of their adventures to the other tribes, resulting in many wars over the Mah-ri-tee's new treasures. Ages later the Akaviri would invade Tamriel again, under different results.
The Green Men dispersed; the once great and only people of Tamriel became rogues and lost all ties to anyone outside of their families. When the Ayleids invaded, the Green Men were forced to spread out even more, even deep into the Black Marsh and back into their Homeland, the Bosmer kingdom of Valenwood. Once they reached Valenwood, several large-scale and bloody conflicts took place due to arguments over the use of wood and fruits. On one side, the Bosmer extremists, taking too seriously the Green Men's own rules about resources.
After over 30 years of brutal ambushes, sackings, and battles, the Green Men finally decided to leave. The Bosmer were starting to become more and more militarily akin to the Green Men. They stopped organized assaults and began to take to the trees and bushes, waiting to ambush the masters of ambushes. Thus the Green Men set out into the Forests of Cyrodiil once again.
Now, after over 7 ages of seclusion and hiding, nearly twice that of the Empire of itself, the Green Men have a new hero. Alduin Gretsaal, the "Great River", has blessed the Green Men with a child of great power. This child, Aldurin Patre, will lead the Green Men into rebellion against the oppressive Empire. 1 Soldier at a time.
And now, Aldurin Patre's story until now:
Aldurin lived his childhood life as all Green Men, a hunter. His father taught him everything. The arts of illusion, of evasion, of marksmanship, of a blade, and how to chase his game. Living in rapidly shrinking woods meant that Aldurin had many close encounters with nearby villagers and guards, until finally it all came to a head.
He was out hunting one day, when he spotted a majestic deer. The most beautiful deer he had ever seen, in fact. He could not bear seeing such a magnificent creature die, and he let it go. As he looked to his right, he noticed a band of robbers walking down a pathway, hunters they seemed like. When he saw one eyeballing the deer and readying an arrow, he had to act. He fired, killing the villager and spooking the deer. Little did he know of the Guards behind the robbers, who promptly gave chase.
After eluding them for 4 days, he finally ran out of forest to run in. He set up camp 200 feet from a large tree, and waited.
As the guards (now swelled from 2 to 6) approached his camp, he lay waiting in the tree. They walked right into his trap. As the first guard's horse stepped between two trees, giant spikes fell, crushing the guard and his horse. The second came, falling into a pit of mountain lions, screaming as his flesh was ripped to pieces. Aldurin could hear someone coming, though the guards could not. In the distance, he saw his father running to help. He immediately loosed his arrow into the throat of another guard, and they saw his location. His father jumped onto another guard from behind, as the last standing ran for help. An Imperial patrol passing by had heard the screams and were coming already. Aldurin's father saved his son by letting himself be arrested, saying there was no other.
After a month, Aldurin found his way to the castle in which his father was held. In a brave attempt at rescue, he climbed the walls of the keep, dodging several guards and strangling several others. He made ready, and swung a hook on the top of the paraqet, lowering himself down the walls until he reached the window leading to the dungeon. As the beggar outside promised, it was unlocked.
He swung into it, and darted into the dungeon. Stabbing several other guards, he finally had found his father. "Don't worry father, I am here to rescue you! We must not tarrry! Run!". They climbed back up the wall, as the alarm was raised and bodies found. Arrows pelted the walls as they climbed, until they reached the top. "Come father, we are almost out. Follow me!". They ran to the nearest tower, and descended immediately.
As they ran from the castle, the city gates were waiting for them, open. They took the two horses there and began to ride, when suddenly his father made a gurgling noise and fell. An arrow had gone through his throat, and he fell off his horse, clutching his neck. Aldurin paused just long enough to be taken prisoner himself by Imperial guards.
Now he is in the Imperial Prison, ready to avenge his father, and his people.
So what do you guys think?