I really don't know how to do that.. :facepalm: perhaps I need a little help to get started with it. :rolleyes:
float xmovset xmov to getsecondspassed * 100 ; 100 is the movement in units per second, can be anything of courseset xmov to xmov + getpos x ; in this example the object will move along the positive direction of the x axissetpos x xmov