» Wed Dec 15, 2010 9:38 pm
Or you could use the sphere which makes a transparent aura around the sigil stones when you remove all other nodes (billboards, effects, its transparency etc.) from a copy of its NIF file in NifSkope.
I did that in an attempt to make visible-from-far placeholders for actors too far away to light up by a membrane shader (didn't work because the actors were out of processing range when they left sight range, thus didn't exist anymore, but doesn't matter) and I thought it was quite a nice and clean sphere mesh.