» Thu Dec 16, 2010 10:51 pm
If they are to make Skyrim available for consoles that have not technologically evolved since Oblivion, I guess they have less work to do technologically than if they intended to push our PC new components to their limits.
Moreover, I think that the gameplay tools (quest compass, super satelite view, easy fast travel, small map, lack of choices in dialogs...) introduced to replace player skills (like investigation, intrigue, naviagation, sociability...) are much easier and cheaper to introduce than having to build a system where NPC can give literal directions, have a whole dialog tree and a lore database to talk about...
Therefore, I do not see Skyrim as a long and ambitious development process but more like a recycling of preexisting gameplay ideas and tools.
I don't know if the story will be interesting, but if it's not interactive like for oblivion, it doesn't that much amount of work.