How to make an item stay in place?

Post » Sat Dec 18, 2010 8:56 am

So I′ve been decorating my house mod with weapons and stuff but whenever I load a save game thats inside my house everything will move around or fall through whatever their on so what I′m pretty much asking is
if there is anyway to get things to stay in one spot and not move at all.

Thanks in advance
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Alexx Peace
 
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Joined: Thu Jul 20, 2006 5:55 pm

Post » Sat Dec 18, 2010 3:22 am

Not really make them not move at all, unfortunately-- what you could try is putting them above what you want, and pressing the "F" key, to make them dropdown onto the top of the collision mesh. There's also a Havok button up the top of the menu (looks a bit like a bouncing ball)-- highlight everything, and then click that to make it all move as it will in game, and see what pieces are bouncing out. (I'd save first)

From what I recall, bumpbing collision meshes on things like books causes them to "pop" out of position, and then go all over the place...
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maria Dwyer
 
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Joined: Sat Jan 27, 2007 11:24 am

Post » Sat Dec 18, 2010 12:38 pm

The mod "Better Book Collision" can help somewhat with books - but of course, if you are releasing your mods publicly, you'll still have to remember that other people will need extra space around books.

Generally speaking, running the Havok Sim in the CS is the only way to see how havoked objects will settle after havok gets enabled on them (they get nudged, or you load into that cell, etc...). If there are particular objects you really want to decorate with but don't need to use, you might consider making static versions of those meshes, and adding them to the CS as new objects.

You'll first need to extract the stock meshes from the Oblivion - Meshes.bsa. Instructions http://cs.elderscrolls.com/constwiki/index.php/How_To_Extract_BSA_Files_Using_BSA_Commander.

You'll need to install Nifskope. http://sourceforge.net/projects/niftools/files/nifskope/.

Then you can double-click the .nif file (mesh) you want to use to open in it Nifskope, and do the following:

How To Make An Object Static

(Note: I don't remember where I found this, kudos to whoever wrote it!)


If it is really a static apple that you want, I mean, a static like a wall, you can do the following:
go for NifSkope 1.0.16 and load apple NIF file
in Block List expand all nodes
search for: 4 bhkRigidBody and left click on it
press F3 or go to menu View -> Block Details
in Block Details search for "Motion System" and change it to MO_SYS_FIXED
in Block Details search for "Quality Type" and change it to MO_QUAL_FIXED
(not necessary) in Block Details search for "Layer" and change it OL_STATIC
(not necessary) in Block Details search for "Layer Copy" and change it to OL_STATIC
save the NIF file in Oblivion\Data\meshes\your_mod_name (or sth like that) and close the NifSkope
open CS, load your plugin, make a new Static and as a model choose the NIF file that was just created in NifSkope

"Not necessary" steps are only for a proper color of a layer, that can be seen in CS and in game, when you toggle collision geometry. Now you should have a static apple.

For more details on adding your new object to the CS, there's a tutorial http://cs.elderscrolls.com/constwiki/index.php/How_to_use_custom_resources.

If you've never done any of this, you can probably see already that it's going to take a bit of setup and learning on your part. You'll just have to decide for yourself how far you wish to delve, and if it's worth the returns. I think it is, of course. :D
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Gavin boyce
 
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