» Sat Dec 18, 2010 1:37 pm
Yeah, there's a real danger here. Dragons seem like the coolest thing ever, but if there are too many, or if fighting them becomes "tedious", they will seem like a chore.
Oblivion gates definitely got tedious for me. At first they were so alien, demonic, and different from everything else in the game that the process of shutting them down was intense and rewarding. But after 3 or 4, you begin to notice that shutting down a gate doesn't have much (any) effect on the game world - they were just another form of dungeon, with some special loot, that you could entirely bypass if you wanted. And then you get to "Allies for Bruma".....
The line between "epic struggle" and "annoying routine" seems to be quite thin.
It will depend partly on how combat is handled - if it's fast & fun, that could be a good thing, but it could also make it seem like dragons are less of a threat.
More important, I think, is how they work the encounters into the gameworld. If a dragon is attacking a town, I want to see some screaming townsfolk, houses burning, guards & warriors scrambling to attack (or to hold a defensive position). If I'm out in the wilderness and I see a dragon, I want it to be a meaningful combat encounter - not just a bigger version of a boar on the road. Part of this could be accomplished through the inclusion of dragons' lairs - a great idea others have already mentioned.