This should actually be an easy question for those familiar with modelling in Fallout 3.
For my newest mod, I'm basically using models which already exist within FO3. The only problem is that the offset an rotation of some objects does not suit my needs. I want to do the following:
- Extract the .nif model I need to change from the .bsa
- Import the .nif into 3dsmax
- Move/rotate the model inside 3dsmax (basic changes)
- Export the .nif from 3dsmax
- Import the .nif to FO3
I think I have all the tools I need: The GECK, a bsa extractor, 3dsmax and a .nif plugin for 3dsmax. The first step is not a problem. The second isn't neither, I'm able to get my model inside 3dsmax. I'm not sure though whether I use the right settings (see image#1). After I've changed the model in 3dsmax I do not know how to export it properly (see image#2). As soon as I import the model to the GECK it shows up as totally invisible..
So, which settings do I need to use to succesfully make basic changes to FO3? using a different offset and rotation is really the only thing I need to change, no textures etc.. Should be an easy question to answer for those accustomed to modding FO3!
Would be glad to hear from you guys
Images (import+export settings):
[img]http://img168.imageshack.us/img168/9792/nifexport.jpg[/img]
[img]http://img169.imageshack.us/img169/6154/nifimport.jpg[/img]