Why do people think Daggerfall is Great?

Post » Thu Dec 23, 2010 5:14 am

Ok, I read a lot about how Daggerfall is so great on these forums, but why is it so great? Daggerfall has so many bugs in it and you can't even get all the endings of it. I mean when it originally came out you couldn't even finish the main quest due to the crippling bugs it had. It had generic graphics and most of the world was randomly generated. I agree though it is a good game in concept but the actual game its self leaves much to be desired. Then why do some people think this is the best TES game yet?
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Queen Bitch
 
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Post » Thu Dec 23, 2010 1:31 am

Well you have to consider that when it was released there was nothing like it at all...
I still remember the day I picked it up on it's release date way back when...
Yes it was buggy but it was so vast and free-form that I didn't mind the bugs...just saved a lot!
I can see how younger gamers may dismiss it but for us older gents I guess it holds some nostalgia...
I still play on occasion...still love the music...the weather...the architecture of different regions...holidays...
I would rank daggerfall as a close second to morrowind as the best TES game...by a narrow margin...
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Stacyia
 
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Post » Thu Dec 23, 2010 10:11 am

Why Daggerfall is my favourite TES game.

The Character creation is the best I've seen in any game
Freedom to do just about anything you want
Gold adds weight
Your gold can be put in a bank for a letter of credit
Never ending if you don't do the main quest
Top class midi music that changes with the environment
Quests can be refused without lowering your reputation
Weapons need to be repaired by an armourer



It had generic graphics


Graphics are not important for me in a CRPG, give me depth over graphics any day of the week and I'll be happy :)
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Rachael
 
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Post » Thu Dec 23, 2010 5:48 am

Ok, I read a lot about how Daggerfall is so great on these forums, but why is it so great? Daggerfall has so many bugs in it and you can't even get all the endings of it. I mean when it originally came out you couldn't even finish the main quest due to the crippling bugs it had. It had generic graphics and most of the world was randomly generated. I agree though it is a good game in concept but the actual game its self leaves much to be desired. Then why do some people think this is the best TES game yet?


some of the things you mention are pluses not minuses in my opinion. daggerfall is playable. i get about as many CTDs with morrowind as i do with daggerfall.
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evelina c
 
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Post » Thu Dec 23, 2010 4:31 am

some of the things you mention are pluses not minuses in my opinion. daggerfall is playable. i get about as many CTDs with morrowind as i do with daggerfall.

I get more CTDs in Morrowind than in Daggerfall. In fact, Daggerfall hardly crashes on me at all.

It's the bugs that break quests and such that are annoying, mostly. But that's why everyone recommends you to save often. And so far I haven't run into many bugs myself, honestly.
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Ria dell
 
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Post » Thu Dec 23, 2010 2:07 pm

It has one second load times, crash to desktops didn't bother me that much unless I forgot to save. So, remember to save. I finished the game without the patch. :ninja:
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Elisabete Gaspar
 
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Post » Thu Dec 23, 2010 5:22 pm

Because it is.

The Illiac Bay is possibly the biggest game world ever made, with the possible exception of Dwarf Fortress, and the randomized dungeons, quests, and characters give you a different experience every time you play, which is a GOOD thing in my book. It's got plenty of things to do in such a big world, and while not as moddable as later games, there are still some well-done mods made for it, like Andyfall (those Overlords still get me from time to time!), and patches exist to get around the glitches. I say this to anyone considering Daggerfall: PLAY IT. You'll be glad you did. :)
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Pants
 
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Post » Thu Dec 23, 2010 5:31 am

Ok, I read a lot about how Daggerfall is so great on these forums, but why is it so great? Daggerfall has so many bugs in it and you can't even get all the endings of it. I mean when it originally came out you couldn't even finish the main quest due to the crippling bugs it had. It had generic graphics and most of the world was randomly generated. I agree though it is a good game in concept but the actual game its self leaves much to be desired. Then why do some people think this is the best TES game yet?

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Schel[Anne]FTL
 
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Post » Thu Dec 23, 2010 11:23 am

Gold adds weight
Your gold can be put in a bank for a letter of credit
Quests can be refused without lowering your reputation
Weapons need to be repaired by an armourer

I can see the other ones, but... really? Gold having weight is one of the specific things you list as making Dagerfall great? Gold having WEIGHT?

Anyways, people think it's the best because it's really big and it has a lot of stuff. Well, kind of. The actual amount of content isn't THAT huge given how much of it is reused throughout the game, but it gives the sense of being loaded with content whether or not that's actually the case. Besides that, it does a fairly good job of masking a lot of its issues, it is filled to the brim with atmosphere, and it frequently goes out of its way to convince you that you're in a real world and not just another game.

As a game, Daggerfall is mediocre at best and terrible at worst. It plays like crap, it's loaded with repetition, it's got tons of design flaws and unfinished content, and even what little variety there is seems to be drowning in a lack of real variation (the basic quests that the random generator plays Mad-Libs with to make the quests you actually do frequently borrow from each other, to an even greater degree than Bethesda's more recent TES games). But the thing is that it distracts you from a lot of that when you actually play it by hiding some of the flaws and leading you away from others, and by the time you're done with it you'll generally feel that you had a good time with the game no matter how terrible it seems like it should have been.
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Sara Lee
 
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Post » Thu Dec 23, 2010 9:22 am

Why Daggerfall is my favourite TES game.

The Character creation is the best I've seen in any game
Freedom to do just about anything you want
Gold adds weight
Your gold can be put in a bank for a letter of credit
Never ending if you don't do the main quest
Top class midi music that changes with the environment
Quests can be refused without lowering your reputation
Weapons need to be repaired by an armourer





Graphics are not important for me in a CRPG, give me depth over graphics any day of the week and I'll be happy :)

I agree Depth over graphics any day and all of those reasons for it being great except. Gold having weight? realistic yes, but games don't need to be that realistic.

I don't know about arena but in MW and OB even if you finish the main quest the game NEVER ends.
as for the weapons NEEDING to be repaired by an amourer, that kinda takes away an RP option (what if i want to be a blacksmith?)
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krystal sowten
 
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Post » Thu Dec 23, 2010 3:39 pm

I can see the other ones, but... really? Gold having weight is one of the specific things you list as making Dagerfall great? Gold having WEIGHT?


Yes, Gold having weight is one of the things that makes Daggerfall more immersive for me and adds to the gameplay IMO. I enjoy the challenge it gives my character while deep in a dungeon with no recall, having to decide what I can carry and what I will have to leave behind. I think Daggerfall would be a slightly lesser game without it.


I agree Depth over graphics any day and all of those reasons for it being great except. Gold having weight? realistic yes, but games don't need to be that realistic.


Who mentioned realistic? I like gold having weight for the extra strategy it can add to the game ;)
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Lillian Cawfield
 
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Post » Thu Dec 23, 2010 4:42 am

It isn't so much about realism as it is about believability and consistency. Players are only willing to suspend their disbelief up to a certain point.

If they find themselves in a situation where their character is carrying so much that they cannot pick up a single piece of parchment, yet they can pick up 500 gold coins, it is neither believable nor consistent.
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Danel
 
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Post » Thu Dec 23, 2010 9:21 am

Why do people think Daggerfall is Great?


because it is?

Bethesda really hit their peek in that game, after Daggerfall the quality of their games shrunk like just their games.

hopefully they will look back and atleast try to make TES V as close to Daggerfall that people will call it Daggerfall II.

and if i was all hot and bothered by graphics i wouldnt be looking forward to play this, now ould i?

http://www.heroicfantasygames.com/

this game almost makes me wanna install U7 + serpents island again, even as it was just 2 years ago since i finished it for my 5 time.
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claire ley
 
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Post » Thu Dec 23, 2010 4:04 am

I've only played Daggerfall for a few hours, and in recent years, not when it came out. But I believe that the reason people Daggerfall is great is that it was HUGE! The game had everything you can possibly imagine (including every bug you can imagine :P) It must have been kindda unreal for people, the sheer scope and variety of options the game offered must have been unlike anything ever seen. Almost like someone had taken a real living and breathing world and compressed it into a video game...
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Chloe Mayo
 
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Post » Thu Dec 23, 2010 5:01 am

Yes, Gold having weight is one of the things that makes Daggerfall more immersive for me and adds to the gameplay IMO. I enjoy the challenge it gives my character while deep in a dungeon with no recall, having to decide what I can carry and what I will have to leave behind. I think Daggerfall would be a slightly lesser game without it.


Gold having weight was actually a very cool feature, as it forced you to use banks which added another element of gameplay. I remember feeling pretty good about myself every time I went to the bank and saw how much money I had.. until I saw how much houses cost. :banghead:
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tannis
 
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Post » Thu Dec 23, 2010 3:17 am

Daggerfall is great, there is no room for other opinions!
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Ernesto Salinas
 
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Post » Thu Dec 23, 2010 3:06 pm

Daggerfall is great, there is no room for other opinions!

Nonsense. "Daggerfall is awesomely great" is also acceptable.
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Joey Avelar
 
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Post » Thu Dec 23, 2010 2:56 pm

Daggerfall is great, there is no room for other opinions!

Nonsense. "Daggerfall is awesomely great" is also acceptable.

Seconded.
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Abel Vazquez
 
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Post » Thu Dec 23, 2010 6:52 pm

I believe that the reason people Daggerfall is great is that it was HUGE! The game had everything you can possibly imagine (including every bug you can imagine (IMG:style_emoticons/default/tongue.gif) ) It must have been kindda unreal for people, the sheer scope and variety of options the game offered must have been unlike anything ever seen. Almost like someone had taken a real living and breathing world and compressed it into a video game...

This is what I thought too. Too bad I can't get Daggerfall working, :( but oh well.
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no_excuse
 
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Post » Thu Dec 23, 2010 6:05 pm

I started on Daggerfall. I have very very fond memories of it and I have characters I loved on there. Ironically my most successful character was a Dunmer and she kicked butt :P Only thing I didn't like was the fact that I was capped at level 25!
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Killer McCracken
 
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Post » Thu Dec 23, 2010 12:03 pm

All the above, plus the outstanding lore, and the books.
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Jessica Thomson
 
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Post » Thu Dec 23, 2010 8:34 am

I've only played Daggerfall for a few hours, and in recent years, not when it came out. But I believe that the reason people Daggerfall is great is that it was HUGE! The game had everything you can possibly imagine (including every bug you can imagine :P) It must have been kindda unreal for people, the sheer scope and variety of options the game offered must have been unlike anything ever seen. Almost like someone had taken a real living and breathing world and compressed it into a video game...


That was certainly the case for me. Back when I first got Daggerfall, "RPG" meant something like Dragon Warrior, where you follow a trail of breadcrumbs through a fairly small world. When I first got Daggerfall, I was overwhelmed! I didn't have any clue what I was supposed to be doing, so I put it back on the shelf in frustration and indignation. (Indignation! Can you believe it?!) A year later, though, it called to me, and I realized that the trick to the game was not to follow bread crumbs and always go to the "right" place, but rather to make guesses, judgment calls, not be afraid to experiment, not be afraid to fail. So I gave it another chance, and it became one of my all-time favorites, and definitely my all-time favorite in the genre.

All the above, plus the outstanding lore, and the books.


Oh yeah, the books. Come to think of it, I think there were actually more in Daggerfall than there were in Morrowind, and certainly more than in Oblivion. I'd never seen anything like it. The books really gave the world a degree of definition unprecedented at the time it was released, and still unmatched outside an Elder Scrolls game, to the best of my knowledge. Let Todd Howard talk all he wants about graphics setting the immersion (and I agree to an extent; TES generally does a good job using its graphics to convey information, and has never, not even in Arena, been a slouch in that area relative to other games released in the same time frame); for me, it was the books that did it. The books allowed me to learn all kinds of things about the world the game took place in that I'd never have learned about any other game world.
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Robert Devlin
 
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