I took advantage of DF becoming freeware by downloading it and starting a character earlier tonight, just to see how it stacks up against Morrowind and Oblivion. I've always read and heard great things about DF and I know that there's quite a bit of people that hold it as the best entry in the Elder Scrolls series. I've also read about the bugs, the crashes, the random falling into dark space, etc. I read about the unbelievable amount of freedom and size of the game. The quests, the six possible endings; vampires, werewolves and witches. I had to try it out.
And I'm really, really glad I did. I started playing RPGs back in the late 80s with my uncle so this kind of graphical style didn't come as a shock to me -- I actually enjoy it. It hits me with a burst of nostalgia and makes me realize that graphics are by no means the measuring stick of a great game. I think gamers tend to forget that nowadays. It's all about the depth of gameplay. And for RPGs in particular, the immersion factor.
I wound up in the huge starting dungeon (Privateer's) and instantly felt comfortable with the interface. Games like Wizardry and Shadowgate come to mind. Now, I saw someone complaining here on the forums that you couldn't look down to attack a rat at your feet. I found that to be a bit ridiculous but doubted the accuracy. Well, it's nothing a quick once-over of the "controls" menu didn't cure. I was able to customize my keysets and instantly switched the movement over to "look mode" and the movement buttons over to W,S,A, and D. This helped greatly. The game felt smooth and fluid and awesome right away.
Long of the short, I made it out of the starting dungeon with a ton of stuff to sell and some decent starting armor and weaponry to boot. I walked outside in the wintry wasteland just outside of it for a bit. The sky, the snow, the trees... just awesome. I can only imagine how breathtaking that had to be upon its original release. Hell, to me, it's still awesome.
I fast traveled to Daggerfall, made it there just as night fell and tried to scale the walls. I picked a bad spot and fell a long way. Almost to my death. A guard found me and I chose to do some jail time for loitering until daybreak. I found my way into the city after it was all said and done and checked out some houses. And from what I can see, this game world is absolutely huge. The city of Daggerfall is so gigantic I almost didn't know where to start exploring. That's a feeling you just don't get these days. I felt like I was actually a part of a big wide world with plenty of options. Amazing.
So, anyway, I'll post some more stuff soon but I just wanted to say that Daggerfall seems pretty awesome to start. I'm not sure what people are complaining about. Yeah, the game's old and the graphics are stale but people still play plenty of great classics that fall victim to the same issues -- Final Fantasy 1 through 9 anyone? The Ultima series? I think if more gamers, particularly younger ones, would open their minds up a little bit they may just find a game that svcks them in so much they'll forget that World of Warcraft even exists and that single player RPGS can still rock hard.
I'm finished rambling now. Just wanted to share my excitement. A new game to play. Hundreds of hours to be devoured. Bring it on.