Presumed mod problem

Post » Sun Dec 26, 2010 12:16 am

After getting a new computer, I finally got around to the nuisance of digging up/choosing/installing mods for Morrowind. I'm no expert with mods or Wrye Mash, but I used both before without any significant problems. Now, though, after everything has been set up, it doesn't work. Morrowind loads up fine. Upon clicking "New", it makes an error sound and immediately crashes; upon alt-tabbing I find a popup with this message:

Unable to find referenced object "_DA_icesheet_barrier_01" in script _DA_irongolemdeath.

Because of the mention of an iron golem, I assumed this to be an issue with Creatures X, but deactivating it doesn't help. Any suggestions?
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Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Sat Dec 25, 2010 7:09 pm

After getting a new computer, I finally got around to the nuisance of digging up/choosing/installing mods for Morrowind. I'm no expert with mods or Wrye Mash, but I used both before without any significant problems. Now, though, after everything has been set up, it doesn't work. Morrowind loads up fine. Upon clicking "New", it makes an error sound and immediately crashes; upon alt-tabbing I find a popup with this message:

Unable to find referenced object "_DA_icesheet_barrier_01" in script_DA _irongolemdeath.

Because of the mention of an iron golem, I assumed this to be an issue with Creatures X, but deactivating it doesn't help. Any suggestions?


I have checked the creatures esp and script _DA _irongolemdeath isn't in there, ie creatures isn't the cause of that error message, post your mod list if you are struggling , we should be able to solve the problem.
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Mr. Ray
 
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Post » Sat Dec 25, 2010 6:24 pm

Is there a quick way to do that, or do I just open data files and start copying?
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MatthewJontully
 
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Joined: Thu Mar 08, 2007 9:33 am

Post » Sat Dec 25, 2010 5:21 pm

Is there a quick way to do that, or do I just open data files and start copying?


You can do this in two manners.

1: You open your morrowind.ini in your Morrowind folder, and then copy and paste the mod list at the bottom of your morrowind.ini.

2: If you have Wrye Mash installed then go to the saves tab, click on a savegame(The last one made is best.) then on the right click with your right mouse button on the File header. In the context menu click on Copy list and then paste it in a post here.

Hope this helps. :)
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Valerie Marie
 
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Joined: Wed Aug 15, 2007 10:29 am

Post » Sat Dec 25, 2010 7:39 pm

You can do this in two manners.

1: You open your morrowind.ini in your Morrowind folder, and then copy and paste the mod list at the bottom of your morrowind.ini.

2: If you have Wrye Mash installed then go to the saves tab, click on a savegame(The last one made is best.) then on the right click with your right mouse button on the File header. In the context menu click on Copy list and then paste it in a post here.

Hope this helps. :)

Thanks. Don't have any saves since I can't start a new game, so .ini it is.

GameFile0=Assassins Armory.esm
GameFile1=Better Heads Bloodmoon addon.esm
GameFile2=Better Heads Tribunal addon.esm
GameFile3=Better Heads.esm
GameFile4=Bloodmoon.esm
GameFile5=Havish.esm
GameFile6=MCA.esm
GameFile7=MW_Children_1_0.esm
GameFile8=Morrowind Patch v1.6.4.esm
GameFile9=Morrowind.esm
GameFile10=TR_Data.esm
GameFile11=TR_Map1.esm
GameFile12=TR_Map2.esm
GameFile13=Tribunal.esm
GameFile14=abotWaterLife.esm
GameFile15=£exa's Dwemer Alchemy V2 (EN).esm
GameFile16=AreaEffectArrows.esp
GameFile17=Assassins Armory - Arrows.esp
GameFile18=Assassins Armory - Bolt Rifles.esp
GameFile19=Assassins Armory - No Scripts.esp
GameFile20=BM-Fixes.esp
GameFile21=Balance - Character.esp
GameFile22=Balance - Magic Effects.esp
GameFile23=Balance - NPC Spellcasting.esp
GameFile24=Balance - game settings.esp
GameFile25=Balance - items.esp
GameFile26=Balance - spells.esp
GameFile27=Better Bodies.esp
GameFile28=Bloated Caves.esp
GameFile29=Clean LL_WalkInV1.1.esp
GameFile30=Clean Redesigned Vivec - com_mca patch.esp
GameFile31=Creatures.esp
GameFile32=DA_Sobitur_Facility_Clean.ESP
GameFile33=DA_Sobitur_Quest_Part_1 Clean.esp
GameFile34=DA_Sobitur_Quest_Part_2 Clean.esp
GameFile35=DA_Sobitur_Repurposed_1.ESP
GameFile36=Dodge Mod 1.2-WD (Enhanced-LD) (Tribunal).esp
GameFile37=DreadKnight.ESP
GameFile38=EBQ_Artifact.esp
GameFile39=Fire_Hurt_All.esp
GameFile40=Gameplay - Dialogue.esp
GameFile41=Gameplay - Faction.esp
GameFile42=Graphic Herbalism.esp
GameFile43=Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
GameFile44=Illuminated Order v1.0.esp
GameFile45=LeFemmArmor.esp
GameFile46=MCA - Guards Patch.ESP
GameFile47=MCA - TR Addon.ESP
GameFile48=Mashed Lists.esp
GameFile49=Moons_Spawn_V1.3.3_Non_Patched.esp
GameFile50=Redesigned Vivec.esp
GameFile51=Siege at Firemoth.esp
GameFile52=Suran Archery Store_v3.0.esp
GameFile53=Syc_AtHomeAlchemy.esp
GameFile54=Vality's Bitter Coast Addon.esp
GameFile55=Vurt's Leafy West Gash.ESP
GameFile56=Westly's Master Headpack X.esp
GameFile57=abotWaterLifeTRaddon.esp
GameFile58=adamantiumarmor.esp
GameFile59=bcsounds.esp
GameFile60=entertainers.esp
GameFile61=master_index.esp
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Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Sat Dec 25, 2010 8:41 pm

GameFile34=DA_Sobitur_Quest_Part_2 Clean.esp



Thars the one where the _DA_icesheet_barrier_01" in script _DA_irongolemdeath. comes from.

Try disabling

GameFile32=DA_Sobitur_Facility_Clean.ESP
GameFile33=DA_Sobitur_Quest_Part_1 Clean.esp
GameFile34=DA_Sobitur_Quest_Part_2 Clean.esp
GameFile35=DA_Sobitur_Repurposed_1.ESP

then try and play the game.
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Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Dec 25, 2010 11:59 pm

Deactivating the Sobitur mod lets Morrowind start normally, thanks. Now I just need to find out what went wrong with that particular mod.
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Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Sun Dec 26, 2010 12:53 am

Now I just need to find out what went wrong with that particular mod.

It could be as simple as the fact that the script's name (and the object in the script) start with an underscore. It's not a good idea for the modder to do that.
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Princess Johnson
 
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Joined: Wed Feb 07, 2007 5:44 pm

Post » Sat Dec 25, 2010 10:23 am

It could be as simple as the fact that the script's name (and the object in the script) start with an underscore. It's not a good idea for the modder to do that.

Actually, after finding out the culprit mod I went looking through the comments for it at PES. Apparently it's a known thing, a script he's tried to clean out several times. The script no longer runs and the object desired is no longer in the game world, but the error still comes up for some people. Supposedly it doesn't hinder gameplay, so I'm not sure why for me it doesn't let the program run at all. Perhaps it's a Windows 7 thing? I don't see the error popup unless I minimize the game, at which point it asks me if I want to continue running it anyway. Saying no obviously closes Morrowind, while saying yes just immediately gives me an error that it's not responding and closes it anyway.
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Siobhan Wallis-McRobert
 
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Joined: Fri Dec 08, 2006 4:09 pm

Post » Sun Dec 26, 2010 1:48 am

Just to note, I was able to get past it. I couldn't see the popup, but I was still able to press Enter after hearing the error sound to tell it to continue running the program anyway; doing so without minimizing Morrowind to see the window allowed it to start without crashing, and things seem to work fine in-game so far.
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Soph
 
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