[WIPz/RELz] Weather: All Natural, Thread 21

Post » Thu Dec 30, 2010 2:50 am

Re: Orange tinted storm - I see nothing wrong with that. I've personally experienced thunderstorms that cast that sort of tint on the surroundings. It's very disturbing when you're out in it. I've also seen the even more disturbing greenish tint usually associated with tornadoes, and that's here in California of all places.

Re: Weather variables - Should it have had the "bruma = 1" value set even after leaving the north? And why aren't the worldspace values filled in? Both show up as 00000000 when it would have been expected one of them at least should be 0000003C.

Re: Bloated Float - When I checked it in TES4Edit, the flags looked fine to me. I guess I need to check closer? I swore the All Natural.esp file had the exterior flag set and it obviously has C.Climate which will override the same flag on the UOP. I'll have a look at those other cells though.

As far as snow, I don't think the IC Waterfront is an appropriate location for it. Lake Rumare, for better or worse, is at sea level. A large body of water like that is going to mitigate the possibility of snowfall to the point where it should only happen rarely, and since we can't get that level of control with the script, it should just not happen. It looks silly for there to be a full on whiteout snowstorm there no matter what. Besides, since that followed me from the mountains, it's just plain wrong :)

Not to put more work on you, but I think consolidating the various weather ESPs is a good idea and would eliminate some of the confusion and probably simplify maintenance for us in the long run.
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ezra
 
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Post » Wed Dec 29, 2010 2:56 pm

More modular ability is always a good thing WN!

I experienced the snowy weather following me to Chorrol and the Waterfront, but it didn't bother me that much. I live in one of the hottest places on Earth and even we can get a freak of nature snow day. Very little, but it has happened 2 or 3 times within the last 15 years.

EDIT - Come to think of it, Elsweyr would be the one place where it really shouldn't snow. And maybe Anvil... Other than that, all climates seems to me like places that could experience snow fall. Anvil, with UL added and BC if one chooses to run it could probably be a candidate for unlikely snow as well. I mean, what altitude would huge redwood trees need to grow in? When I think of Redwoods, I think of Northern California coast. So, it does snow there, just rarely.

In terms of Vanilla Anvil, the climate seems much lower altitude, so snow fall would be unlikely. I use UL, so if it snows even in Anvil, I can live with it.


You've missed the point - my proposed change has no effect, and just needs more work from me. Hence why I'm asking you to shoot it down.

The problem with how you're proposing the snowy weather is that it really doesn't fit in. IRL you get snow (or at least wet patches of slush) on the ground when it snows. In Oblivion, everything looks like summer's in full swing. It's discordant, and hence it looks much better to just have snow restricted to snowy areas.

I'm going to try to get the script to change the weather if it's snowy and you go outside a snowy region, but I'm not changing what the snowy regions are, unless someone comes up with a really good arguement for it.
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Christina Trayler
 
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Post » Wed Dec 29, 2010 10:40 pm

You've missed the point - my proposed change has no effect, and just needs more work from me. Hence why I'm asking you to shoot it down.
Probably best not to give us the option or ask our opinions if you would prefer not to do it. I thought about making the comment that I would hate to make you do anymore work than what you have already put in to AN up to this point. Especially when it it's not really necessary. Honestly, I'm happy with the way things are.

My snow argument isn't really an argument at all. Just my excuse to fit that weather in game, that's what we non-modders have to do when we are dependent for your super leet skillz to make changes for us.

But now that I think about it... your point about how everything looks like summer really hits home. So therefore, I am asking you to work harder and make changes, else I will cast the spell of annoyance on this thread... (Totally kidding btw...)
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JUan Martinez
 
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Post » Wed Dec 29, 2010 10:25 pm

I *am* the spell of annoyance! Anyway, I always like the idea of less .esp files but I understand it doesn't make much difference. Although if we do remove the .esps some users might get confused and forget to edit the .ini to set their preference. I forgot if OBMM allows scripts to edit an .ini file upon install. If so, then I say array away. Truthfully, I just enjoy making you work because it gives me more time to finish SI. Ho ho ho.
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Chica Cheve
 
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Post » Thu Dec 30, 2010 4:15 am

I *am* the spell of annoyance! Anyway, I always like the idea of less .esp files but I understand it doesn't make much difference. Although if we do remove the .esps some users might get confused and forget to edit the .ini to set their preference. I forgot if OBMM allows scripts to edit an .ini file upon install. If so, then I say array away. Truthfully, I just enjoy making you work because it gives me more time to finish SI. Ho ho ho.


I think that OMOD scripts can alter .ini settings... I believe that the OMOD installation of Map Marker Overhaul asks a bunch of questions, the meaning of which was completely lost on me, but they affected values in that mod's .ini.

As for Wrinklyninja's question... all else being equal, I'd prefer those options to be moved to the .ini. That said, I agree with Brumbek... it doesn't make that much difference. It's just more convenient for me (and I think it would be more convenient for most). The question then becomes whether it's worth it to you to go to do the extra work. I can tell you that I'm perfectly happy with the way things are if you don't think it's worth the effort :)
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jenny goodwin
 
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Post » Thu Dec 30, 2010 5:14 am

I *am* the spell of annoyance! Anyway, I always like the idea of less .esp files but I understand it doesn't make much difference. Although if we do remove the .esps some users might get confused and forget to edit the .ini to set their preference. I forgot if OBMM allows scripts to edit an .ini file upon install. If so, then I say array away. Truthfully, I just enjoy making you work because it gives me more time to finish SI. Ho ho ho.


Oh, you harsh taskmaster, you. :P The OMOD script could alter ini values, so that's not really an issue.

I think that OMOD scripts can alter .ini settings... I believe that the OMOD installation of Map Marker Overhaul asks a bunch of questions, the meaning of which was completely lost on me, but they affected values in that mod's .ini.

As for Wrinklyninja's question... all else being equal, I'd prefer those options to be moved to the .ini. That said, I agree with Brumbek... it doesn't make that much difference. It's just more convenient for me (and I think it would be more convenient for most). The question then becomes whether it's worth it to you to go to do the extra work. I can tell you that I'm perfectly happy with the way things are if you don't think it's worth the effort :)


I might take a look at it then, once I've looked at the reported weirdness in SI (prays it doesn't exist).

In other news, I've just implemented a check that'll change the weather if it's snowing and you go outside of a snowy region, picking a new weather. Now, as mentioned above, time for me to check out SI.

EDIT: New thread time? This 7 page limit got me with the OBGE thread, so used to the 10 page limit. I didn't notice that there were more posts per page by default.
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Cool Man Sam
 
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Post » Wed Dec 29, 2010 10:45 pm

Yeah, new thread time... and, you know you can change the number of posts displayed per thread? I have it set back to 20 because I'm old-school :P
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Taylor Bakos
 
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Post » Thu Dec 30, 2010 7:14 am

I might take a look at it then, once I've looked at the reported weirdness in SI (prays it doesn't exist).

Post quick before a mod notices the limit!!! They have spies everywhere.

Anyway, played in SI last night for about 3 hours. The weather switched all of a sudden about 3-4 times during the session. But I never trust my reports because my saved game was created years ago and has used just about every mod ever (and has some really irksome stat wackiness that I fix with the UOP fixer but it still comes back after a bit!) plus I didn't do a clean save or anything at all upon upgrading because I can't be bothered with such sensible maneuvers. I do think many users encounter similar problems for these same reasons. But I'll go legit and do a clean save tonight and see what happens.
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Chantelle Walker
 
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Post » Wed Dec 29, 2010 6:42 pm

I had a quick look at district switching in NS, and that worked fine for me. I'll be spending some time wandering the Isles though, just to make sure, as I don't spend much time there, so it's less tested and more likely to be bugged.

I had a look at your Palace work, simply gorgeous. :drool: Looking forward to the rest of the SI stuff. :) Next week? :P
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Rachell Katherine
 
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Post » Thu Dec 30, 2010 12:15 am

http://www.gamesas.com/index.php?showtopic=1083289
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Wanda Maximoff
 
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