Readme
The Elder Scrolls III MORROWIND:
==================
Identify System - version 5.0
==================
By Midegetalien (Midgetalien@hotmail.com)
1. Description + walkthrough
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else
===============
1. DESCRIPTION
===============
This mod aims to bring identity to morrowind
This Mod adds the ability to identify items like you could in Diablo. The Mod adds Unidentified
equipment to the game world - so far shortswords, Shields, Wands and rings are availble.
Using scripts the mod allows the player to identify an item that has the "unidentfied ...." tag. Randomly picking form a number
of pre-defined items the player is then given an identified version of that item.
The Unidentified Items are in essence, base items. So when you identify one it its stats will either be
greater or worse, possibly both.
If costs 300 gold to have the sword identified, BUT chances are you get a weapon worth more than 300 gold.
The mod provides three types of effects that can be found on the "identified" items:
GOOD - this is what identitfying an item is about, you want a good item.
BAD - Oh well, you spent 300 gold identifying an item and got a bad/worthless/rubbish item
GOOD and BAD - hmmm, it has a good effect and a BAD effect.
The people who can identify the weapons for a price are:
Kurgan - Balmora Mages Guild
Sara - Sadrith Mora Mages Guild
Kugoth - Ald'Rhun Mages Guild
The items are added to levelled lists through out morrowind, just plug the mod in and let it fade into the background. Then when you stumble
across one of the items it will be more of a surprise
Currently only shortswords, Shields, wands and rings are done. I eventually plan to do daggers, Axes, spears, amulets and maces.
================
Version Historty:
=================
v1.1:
- 15 new swords (so 15 new possible outcomes)
- added the unidentified swords to more levelled lists.
v1.2:
- Added correct enchantments to the correct swords
- Updated sword values to refelct enchantments
v2.0
- Added new item to be identified "Rings"
- 65 new possible outcomes for rings
v2.1
- Added the rings to levelled lists
v2.2
- Fixed problem with Ring scripts.The scripts didnt stop and so unlimited rings were added to playes inventory causing CTD's
- Fixed Varible in ring script. It was set to 74, when it should have been 64
- Added two new items "angelic sabre" and "angelic Ring" These are set items, so the player gets an extra bnous when worn together.
v2.3
-Fixed set item scripts which caused an error to pop up about the globals
- Fixed Looping dialogue
- Fixed Item check in dialogue. No matter what you had you would always recieve a ring, even if you clicked on shortswords.
v3.0
- Removed Identify scrolls due to CTD issuies. This may be the script or a game engine fault. I am investigating this.
- Added Shields as an item that can be identified. So far 15 possible shields
- Added and updated set items. Two Set's are now avalible -"angelic set" and "Demonic set". Each have three items
- Added new possible ring outcomes
- Fixed Some shortswords to have their correct enchantment
- Fixed Angelic Sword to be a shortblade
v4.0
- 22 new shields, bringing the total possible outcome up to 38 shields!
- Some shields have their own new meshes and textures! (so not all use the steel shield as a base!)
- 33 wands have been added along with the possiblilty to find "common and silver wands".
- Not all wands look the same!
- TWO New Set items: The Necrom Set and the Gemini Ring set, brining the total to 4 sets
V5.0
-fixed dialogue with all NPC's who identify items. Previously some owuldnt have the dialogue
-Reduced the chances of finding unidentified items
-Added the items into thier own unique levelled lists for easier game play
===============
2. Requirements
===============
REQUIRES Morrowind, Tribunal and Bloodmoon
========================
3. INSTALLING THE PLUGIN
========================
Extract to your Morrowind/data/files directory
=====================
4. PLAYING THE PLUGIN
=====================
Just select the ESP in your Datafiles menu
===============
5. SAVE GAMES
===============
Shouldnt effect save games.
============================
6. CONFLICTS / KNOWN ERRORS
============================
A levelled list merger is reconmended, though not needed.
================================
7. CREDITS / PERMISSIONS RECEIVED
================================
Bethesda for the meshes
Me for putting it all together
Schwaa for the scroll mesh
Lady E and Proudfoot for the shields and shield textures
Star boit for the wand meshes and textures
Also a big thanks to Dragon_Lance, Fliggerty and aftershock for de-bugging my script
Feel free to use in your mods
==========================
8. CONTACT AND INFORMATION
==========================
E-Mail: smn_mckay@yahoo.com
MSN: Midgetalien@hotmail.com
I also go by the name Midgetalien at the offical forums.
=========================
9. LEGAL STUFF/ DISCLAIMER
=========================
I do not claim responsibility if this mod breaks your game, your computer, ruins your life or causes you to go on a mad rampage.
=================
10. ANYTHING ELSE
=================
==================
Identify System - version 5.0
==================
By Midegetalien (Midgetalien@hotmail.com)
1. Description + walkthrough
2. Requirements
3. Installing the plug-in
4. Playing the plug-in
5. Save games
6. Conflicts/Known Errors
7. Credits/Permissions received
8. Contact and Information
9. Legal Stuff/Disclaimer
10. Anything else
===============
1. DESCRIPTION
===============
This mod aims to bring identity to morrowind
This Mod adds the ability to identify items like you could in Diablo. The Mod adds Unidentified
equipment to the game world - so far shortswords, Shields, Wands and rings are availble.
Using scripts the mod allows the player to identify an item that has the "unidentfied ...." tag. Randomly picking form a number
of pre-defined items the player is then given an identified version of that item.
The Unidentified Items are in essence, base items. So when you identify one it its stats will either be
greater or worse, possibly both.
If costs 300 gold to have the sword identified, BUT chances are you get a weapon worth more than 300 gold.
The mod provides three types of effects that can be found on the "identified" items:
GOOD - this is what identitfying an item is about, you want a good item.
BAD - Oh well, you spent 300 gold identifying an item and got a bad/worthless/rubbish item
GOOD and BAD - hmmm, it has a good effect and a BAD effect.
The people who can identify the weapons for a price are:
Kurgan - Balmora Mages Guild
Sara - Sadrith Mora Mages Guild
Kugoth - Ald'Rhun Mages Guild
The items are added to levelled lists through out morrowind, just plug the mod in and let it fade into the background. Then when you stumble
across one of the items it will be more of a surprise
Currently only shortswords, Shields, wands and rings are done. I eventually plan to do daggers, Axes, spears, amulets and maces.
================
Version Historty:
=================
v1.1:
- 15 new swords (so 15 new possible outcomes)
- added the unidentified swords to more levelled lists.
v1.2:
- Added correct enchantments to the correct swords
- Updated sword values to refelct enchantments
v2.0
- Added new item to be identified "Rings"
- 65 new possible outcomes for rings
v2.1
- Added the rings to levelled lists
v2.2
- Fixed problem with Ring scripts.The scripts didnt stop and so unlimited rings were added to playes inventory causing CTD's
- Fixed Varible in ring script. It was set to 74, when it should have been 64
- Added two new items "angelic sabre" and "angelic Ring" These are set items, so the player gets an extra bnous when worn together.
v2.3
-Fixed set item scripts which caused an error to pop up about the globals
- Fixed Looping dialogue
- Fixed Item check in dialogue. No matter what you had you would always recieve a ring, even if you clicked on shortswords.
v3.0
- Removed Identify scrolls due to CTD issuies. This may be the script or a game engine fault. I am investigating this.
- Added Shields as an item that can be identified. So far 15 possible shields
- Added and updated set items. Two Set's are now avalible -"angelic set" and "Demonic set". Each have three items
- Added new possible ring outcomes
- Fixed Some shortswords to have their correct enchantment
- Fixed Angelic Sword to be a shortblade
v4.0
- 22 new shields, bringing the total possible outcome up to 38 shields!
- Some shields have their own new meshes and textures! (so not all use the steel shield as a base!)
- 33 wands have been added along with the possiblilty to find "common and silver wands".
- Not all wands look the same!
- TWO New Set items: The Necrom Set and the Gemini Ring set, brining the total to 4 sets
V5.0
-fixed dialogue with all NPC's who identify items. Previously some owuldnt have the dialogue
-Reduced the chances of finding unidentified items
-Added the items into thier own unique levelled lists for easier game play
===============
2. Requirements
===============
REQUIRES Morrowind, Tribunal and Bloodmoon
========================
3. INSTALLING THE PLUGIN
========================
Extract to your Morrowind/data/files directory
=====================
4. PLAYING THE PLUGIN
=====================
Just select the ESP in your Datafiles menu
===============
5. SAVE GAMES
===============
Shouldnt effect save games.
============================
6. CONFLICTS / KNOWN ERRORS
============================
A levelled list merger is reconmended, though not needed.
================================
7. CREDITS / PERMISSIONS RECEIVED
================================
Bethesda for the meshes
Me for putting it all together
Schwaa for the scroll mesh
Lady E and Proudfoot for the shields and shield textures
Star boit for the wand meshes and textures
Also a big thanks to Dragon_Lance, Fliggerty and aftershock for de-bugging my script
Feel free to use in your mods
==========================
8. CONTACT AND INFORMATION
==========================
E-Mail: smn_mckay@yahoo.com
MSN: Midgetalien@hotmail.com
I also go by the name Midgetalien at the offical forums.
=========================
9. LEGAL STUFF/ DISCLAIMER
=========================
I do not claim responsibility if this mod breaks your game, your computer, ruins your life or causes you to go on a mad rampage.
=================
10. ANYTHING ELSE
=================
Here are some screenies from a test i did. I had three unidentifed swords and got 3 diffrent outcomes:
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-14-01-87.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-13-59-48.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/Morrowind2009-02-1215-13-57-28.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-11-0723-02-1.jpg
http://i175.photobucket.com/albums/w152/Wolfsbane_89/TESConstructionSet2009-11-0723-05-0.jpg
Item sets now intergrated. Only two sets so far, with three items each (sword, ring, shield) The item sets are:
Angelic Set
Demonic Set
Necrom Set
Gemini Ring set
Ok, its now avalible to download here:
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7307