Priorities...

Post » Sat Jan 01, 2011 9:04 am

Exploration

I don't care if the next TES doesn't have more items, quests, guilds or a better story, but for the love of the commnutity DO NOT make the landcape uninteresting ever again.

I want exploration to be a huge part of TES again. I want unique hidden items in ruins/caves, variouse landscape, no fast travel, and ruins/caves that ain't copy/pasted, and most of all no generated landscape.
Cities goes with this too. I want to be able to explore the city of hidden items, npc's with quests, and alot more to make the whole game interesting.
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Sat Jan 01, 2011 3:11 am

Options (choice / consequence) and stealth / general sneakery.
Not sure which one wins out.

Wow... story, anyone?

Maybe a bit, they covered story pretty good in SI, MW, TB, BM. Not to concerned.

Good point. Let me elaborate.

I was really referring to the silly stolen items in Oblivion that could only be sold to a fence (I guess the merchants could tell by scanning the barcode, or maybe the magnetic sensor beeped on the way in, either way, very immersion breaking, get rid of it)

On the other hand, yes, produce merchants should, generally, only buy produce and so on.

On the subject, it would be cool to see an option to barter with anyone, like in Fallout, in case they just happen to have something they'd like to get rid of in exchange for an item of your loot.

They should include marked / branded times. As well as forgery and...unbranding?
Guild brands
Personal brands
Merchant brands

Personal brands from nobility and Guild brands would be hard to sell. Common and merchant brands would be much, much easier.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Sat Jan 01, 2011 4:58 am

One thing that needs to be changed: restrictions.

If I'm restricted from doing anything, it's bad. No restrictions. Reduce the amount of restrictions to zero.

Any lock can be picked or opened with magic, no special keys. Any bed can be slept in. Any NPC can die. Every door can be entered, even the door to the other team's bloodworks.

Any dungeon can be entered at any point. Every item can be taken and sold anywhere.

User avatar
Lori Joe
 
Posts: 3539
Joined: Tue Jun 20, 2006 6:10 am

Previous

Return to The Elder Scrolls Series Discussion