by NNW and Lady Li
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A new player home with plenty space in a nice ambiance including several good features. The architectural style joined the look of the 20th - 40th with Tec Vaults set. All details are nicely particularized in the readme. If you want the juke box to play hits of the roaring twenties, download the sound package es well.
Vault No.5 is based on the retextured "Vault Tileset" and located next to the Chryslus Building. All rooms surround the center hall and contains in detail:
- * Privat quarter with kitchen and bathroom
- * Medical Section
- * Workshop with Ammo Deposit
- * Systemcontrol Center
- * Teleporter
- * Seperate cell containing a swimmingpool
- * A wide mainhall with exhibition area
- * Bobblehead stand
- * Display Room
- * Sienceroom
- * and much more
You'll have a map marker from the start so you don't have to explore the area first before you can move in. In the background information we assume that it concerns a private shelter which is established under a beautiful old Art Deco villa with special building permission. The owner is not interested anymore in its shelter and left a note for the new inhabitant.
Screens:
http://www.fallout3nexus.com/downloads/images/11134-1-1265434861.jpg
http://www.fallout3nexus.com/downloads/images/11134-2-1265434703.jpg
http://www.fallout3nexus.com/downloads/images/11134-5-1265434240.jpg
http://www.fallout3nexus.com/downloads/images/11134-1-1265433707.jpg
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Installation:
Please copy the content of the folder:
Content
Meshes
Sound (in the Addon Package)
Textures
VaultNo5.esp
to your Fallout 3\Data directory. Then activate the ESP in the Game Launcher or FOMM.
Advanced Infos
If you just prefer to listen GNR you don't need to download the soundpack and copy VaultNo5GNR-EV.esp instead VaultNo5EV.esp in your Data Folder.
Credits:
- 1. HeroinZero for the HK USP
- 2. Pelinor for his Perfect Recticle
- 3. Lady Li, for the final touch of this plugin as well as her Rugs and Pareti resources for TES IV
- 4. Dantegeek for his Underground Hideout, what suggested us some nice ideas.
- 5. Malo for his beautiful Animated Aquarium.
- 6. Lord Inquisitor for the Tweaked Coffee Maker
- 7. Settimanefasto for the Nifs of the Glassdisplays
- 8. ssinHHHans for his Mushrooms as TES 4 Plants resource
- 9. Bethesda for the GECK.
- 10. Ei der Zeit community for motivating us
- 11. The Crow for his Radio Tutorial.
- 12. Nfckitten for her Can Ressource
- 13. Tchos for his friendly help with the translation
Spoiler
Annotation by NNW:
Originally I have made this Mod for my own use and for some friends....
But Lady Li thought it would be a good idea to share this with the COM, and here we go
Annotation by Lady Li:
The artwork material is descended part-way from my personal collection, from free Internet resources or is created completely new especially for this mod. The shellac recordings I digitized and revised it for the Juke box still originate from the inheritance of my grandparents. The script templates we used you can find in Ei der Zeit-ScriptWiki (German) or in Ei der Zeit forums threads. In some ideas we've been inspired by Underground Hideout from Danthegeek (what I used as my player home before), but realized in our own manner. NNW converted some of my resources for the game and inserted it in this mod and certain meshes are modified or fresh created by us as well. But we also used some resources by other nice modders like New Plants by sinHHHans, the shelf-nifs of Villa Medici or the Tweaked-Coffee Maker by Lord Inquisitor etc. The treatment of the nifs seemed to me cryptically at the very first beginning, since it display a little different structure as for Oblivion. In that case I have to thank bond who gave me an accessible introduction per PM to make it easier for me.
Annotation by NNW:
Originally I have made this Mod for my own use and for some friends....
But Lady Li thought it would be a good idea to share this with the COM, and here we go
Annotation by Lady Li:
The artwork material is descended part-way from my personal collection, from free Internet resources or is created completely new especially for this mod. The shellac recordings I digitized and revised it for the Juke box still originate from the inheritance of my grandparents. The script templates we used you can find in Ei der Zeit-ScriptWiki (German) or in Ei der Zeit forums threads. In some ideas we've been inspired by Underground Hideout from Danthegeek (what I used as my player home before), but realized in our own manner. NNW converted some of my resources for the game and inserted it in this mod and certain meshes are modified or fresh created by us as well. But we also used some resources by other nice modders like New Plants by sinHHHans, the shelf-nifs of Villa Medici or the Tweaked-Coffee Maker by Lord Inquisitor etc. The treatment of the nifs seemed to me cryptically at the very first beginning, since it display a little different structure as for Oblivion. In that case I have to thank bond who gave me an accessible introduction per PM to make it easier for me.
Downloads:
http://www.fallout3nexus.com/downloads/file.php?id=11134
http://www.ei-der-zeit.com/portal/index.php?option=com_content&view=article&id=1725:fallout-3-vault-no-5-dvev&catid=92:haeuser-und-orte&Itemid=165
***************************Changelog version 1.1c:# One small door-issues overworkedChangelog version 1.1b:# Teleporter changed# Some small beauty issues overworkedChangelog version 1.1a:# Box in Bathroom renamed and script deleted# Element in Medicroom exchanged# ceiling tubes in basemant room revamped# Terminal text revamped# Protektron renamed (is called Trrrk Trrrk now)# Navmeshes revamped and in Swimmingpool completed# Idle marker at different places included (dog and NPC)# entry area newly laid in a separate cell# Reference adjustment in cell "Our Lady of Hope" (has been used as a cellcopy for the swimmingpool)# Certain small beauty changes# Room Marker revamped***************************
Thanks to Ronin, Agnot2006, Gondor and certain others, who sended us helpful hints!
NNW
Please:
You may NOT alter or reintegrate this plugin, meshes and textures in other projects without our permission respectively without the permission of the authors of the used resources.