(RELZ) FCOM:Convergance

Post » Mon Jan 03, 2011 6:18 am

Isn't there an FCOM archery plugin and an FCOM realswords archery plugin? Maybe you need the other version. Please excuse me if I am fuzzing details.
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Miss Hayley
 
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Post » Mon Jan 03, 2011 4:35 am

haha TheReject... its all good buddy!

thx for reply corepc... the arrow is "A Iron Black Arrow" and the bow is "B Rusty Iron Bow".


http://www.gamesas.com/index.php?/topic/1032482-fcom-archery-beta-1/page__p__14955254__fromsearch__1&#entry14955254
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Mel E
 
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Post » Mon Jan 03, 2011 4:22 pm

ah, so im confused. what archery fcom mods am I suppose to have then? lol im sorry! i used the FCOM archery provided in the additional folder of Convergence. is this incorrect thing to do?

if i keep durability and damage enabled and just remove the fcom archery mods, things seem to be much more balanced. i may just keep it this way. the iron bows and arrows are around 8-10 damage each, and 1 hand weapons are around 4-5dmg and 2 handers 8-10. I think.

I guess im confused what the archery one is supposed to do. increase damage ofcourse, but not so high it does 30-40 damage at level 1!
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TRIsha FEnnesse
 
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Post » Mon Jan 03, 2011 4:11 pm

ah, so im confused. what archery fcom mods am I suppose to have then? lol im sorry! i used the FCOM archery provided in the additional folder of Convergence. is this incorrect thing to do?

if i keep durability and damage enabled and just remove the fcom archery mods, things seem to be much more balanced. i may just keep it this way. the iron bows and arrows are around 8-10 damage each, and 1 hand weapons are around 4-5dmg and 2 handers 8-10. I think.

I guess im confused what the archery one is supposed to do. increase damage ofcourse, but not so high it does 30-40 damage at level 1!

What is your character's current skill spread?
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alicia hillier
 
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Post » Mon Jan 03, 2011 3:26 am

I am assuming the beta archery is the one you wanted me to download instead correct? I really have no idea what one I had lmao. but now it seems a bit better. Bows and arrows are both 12-13dmg at iron tier and most weapons are 6-8 damage and 12-13 for 2 handers but that may be because i have alot more agility than strength. I have 61 agility compared to 30 something strength so thats probably why. I also have 40 marksman.

I think I had an old version installed and that Beta one you linked seems to have balanced things out quite a bit. I feared if I picked up say a silver bow it would have been like 30 damage for that and another 30 for the arrows or something outrageous and imbalanced. All seems to be ok for the most part I believe. Thanks!!!!



now alls thats left is me figureing out who Realistic Leveling wont work with Cobl Races correctly. ^_^ time for a new gamesave.
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Daniel Lozano
 
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Post » Mon Jan 03, 2011 2:39 am

I am assuming the beta archery is the one you wanted me to download instead correct? I really have no idea what one I had lmao. but now it seems a bit better. Bows and arrows are both 12-13dmg at iron tier and most weapons are 6-8 damage and 12-13 for 2 handers but that may be because i have alot more agility than strength. I have 61 agility compared to 30 something strength so thats probably why. I also have 40 marksman.

I think I had an old version installed and that Beta one you linked seems to have balanced things out quite a bit. I feared if I picked up say a silver bow it would have been like 30 damage for that and another 30 for the arrows or something outrageous and imbalanced. All seems to be ok for the most part I believe. Thanks!!!!



now alls thats left is me figureing out who Realistic Leveling wont work with Cobl Races correctly. ^_^ time for a new gamesave.

Well, now those stats do not seems as ridiculous. Having 61 agility, 40 marksman and 30+ strength at level one is what's more strange. The weapon damage seems to be balanced just fine then. Marksman does influence agility, so the disparity to between that attribute and your strength seems a plausible explanation for the disparity between bow damage and blade damage for your PC.
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Gemma Flanagan
 
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Post » Mon Jan 03, 2011 1:15 pm

Yeah, that completely makes sense so I think it was just I had a really old version before. As for the stats at level 1, I think its because of COBL, I swear every time I use it I have problems with my starting statistics ALWAYS. But sadly, I need cobl for many mods lol. Im trying to figure out what the deal is.
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JD bernal
 
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Post » Mon Jan 03, 2011 9:45 am

Yeah, that completely makes sense so I think it was just I had a really old version before. As for the stats at level 1, I think its because of COBL, I swear every time I use it I have problems with my starting statistics ALWAYS. But sadly, I need cobl for many mods lol. Im trying to figure out what the deal is.

You could switch to RBP and leave the COBL race mod...?
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Taylor Bakos
 
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Post » Mon Jan 03, 2011 8:18 am

Hmm, that could be a possibility lol. Is RBP more up to date?
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alyssa ALYSSA
 
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Post » Mon Jan 03, 2011 4:43 pm

Hmm, that could be a possibility lol. Is RBP more up to date?


Yes, by quite a bit. And, the latest version features a race not included in Cobl Races... I think it's the Maomer, but I could be wrong. It does more than just add races, so make sure all its changes are what you want before using it. I think it's wonderful, though :)
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katsomaya Sanchez
 
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Post » Mon Jan 03, 2011 5:48 pm

http://www.gamesas.com/index.php?/topic/1083374-relz-fcom-convergence/
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Angel Torres
 
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Post » Mon Jan 03, 2011 2:44 am

Wow, I have been looking through it for some time now and your right. Do I disable all of the Cobl Race mods?

Although, seems like a few special abilities for each of the birthsigns might be a bit too much for me. In Cobl you get this Scout toggle ability that is basically a free see in the dark forever and it just defeats the purpose of every using nightseye in spells or items. seems it is in RBP as well. ;/

EDIT- I apologize for bringing this thread off topic in regard to FCOM.
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Cool Man Sam
 
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Post » Mon Jan 03, 2011 4:16 am

Post limit has been reached. :)
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Monika
 
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