Hey but I can see a tiny breach in the wall a few meters above the door! If I could jump high enough and make a few steps on the wall to grab the corner of the breach, then climb my way through it, that'd be perfect. *Jump and hang myself to a brick that was exposed enough to be catchable, then make it to the top*
Feeew yea! Thank the nine I wasn't wearing a heavy armor. Wouldn't even be able to haul myself up. *look at the room I just got into.* Great... trolls... Humpf, let's see if physics work there, I see loose rocks and bricks on the ceiling, let's try to blast them with a powerful fireball! HAHA! Look at these fools being crushed. Oh dear god that one isn't dead... and is bloody angry... better run..."
After this intensively well written fiction that describes exactly the kind of gameplay I want to see in a TES, what do you people want from skills?
As you can see, I really want them to radically change the way I interact with the world. I'm really hoping for strength that determines how heavy an objects has to be for you to be able to move it, telekinesis that works on every object with physics, and so on.
For example the bow skill could determine how long you can draw an arc before getting exhausted, Acrobatics that determines how good your climbing is (yes I'd love to be able to climb, hang myself to corners etc), add maybe a few prince of persia like moves (not as spectacular as PoP of course), thus be also determine by your armor and stuff like that.
It also means that the environment layout has to be in adequation with that... But this really, really is something I'd like to see.