What Size Do Textures Need To Be For Converting To .dds?

Post » Tue Jan 04, 2011 6:03 am

What size do textures need to be for converting to .dds? I Forgot.
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Bryanna Vacchiano
 
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Joined: Wed Jan 31, 2007 9:54 pm

Post » Tue Jan 04, 2011 12:34 am

Huh? I'm not sure what you're asking... .dds files are whatever size you save them as... they don't have to be any size :huh:

[edit] Powers of two help, of course.
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Kelsey Hall
 
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Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue Jan 04, 2011 3:11 am

Huh? I'm not sure what you're asking... .dds files are whatever size you save them as... they don't have to be any size :huh:

[edit] Powers of two help, of course.

Many textures are 512x512. Open up a default Oblivion texture of whatever type you're doing in WTV.exe and copy it's size and format.

Read the teswiki texturing tutorials for more info.

http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials.
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Kara Payne
 
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Joined: Thu Oct 26, 2006 12:47 am

Post » Tue Jan 04, 2011 12:46 am

Brumbek, you broke your link :P

http://cs.elderscrolls.com/constwiki/index.php/Category:Texturing_Tutorials

Still not sure what your question is though :P
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jeremey wisor
 
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Post » Tue Jan 04, 2011 5:21 am

Size? Depends on what you're saving them with. Nvidias dds-tools (nvdxt) whines and quits if the texture is not being a power of two. But their Photoshop plugins do not; you can make 777x777 (or any other wierd size) dds's if you want to.
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Rachie Stout
 
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