ToggleCreatureModel - toggles a model within a creature's model list on or off. The model path must be relative to the creature's model folder and include the ".nif" extension. When called on a reference which is currently being rendered, the reference must be disabled and then enabled before the change is visible.
(nothing) reference.ToggleCreatureModel modelPath:string enableModel:bool creature:ref
(nothing) reference.ToggleCreatureModel modelPath:string enableModel:bool creature:ref
But how do I actually use it?
I've tried this:
Target.ToggleCreatureModel "armorsteel.nif" 1 Target
Where "Target" is an acquired Creature Ref, but I get nothing... In fact, it seems to be crashing the Script, since nothing runs after it...