The Hungry Wasteland

Post » Wed Jan 05, 2011 12:52 am

Sounds awesome, Steve.

For my own $.02, I'd love to see it where the "_% per luck point" is adjustable. Also with the random possible replacement of items... would love to seem them somewhat weighted towards at least the category of what had been there.

Ie, assuming you're having a list for drugs with a 95% chance of not spawning anything, split that into two lists -- one for "Drugs_medical" and one for "Drugs_buff" --- where the medical list would have two listings for stimpacks, rad-x, and radaway... but only a single listing for each of the other drugs. Might help maintain a little bit of the "feel" of what should be found/placed in certain locations.

Also might help to have things a bit weighted for areas like the three quantum delivery sites - since having tons of the cola placed there suddenly become beer/whiskey/etc, would be a bit odd I'd think. (Well, OK, I guess two of those areas it wouldn't be too out of place, based on who is inhabiting the building... but still) :)


All these are great ideas, they are also things I've already started putting into the mod. If I didn't know any better I'd say you found a way into my Fallout folder.

I also like the idea of the spoiled or inedible meat coming from the wild life. I would think that to survive in the post-apocalyptic wasteland some of thee animals would have highly developed livers that would'nt taste too great and be teeming with radiation.
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Jason White
 
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Post » Wed Jan 05, 2011 12:26 pm

All these are great ideas, they are also things I've already started putting into the mod. If I didn't know any better I'd say you found a way into my Fallout folder.

Great minds think alike. ;)

I also like the idea of the spoiled or inedible meat coming from the wild life. I would think that to survive in the post-apocalyptic wasteland some of thee animals would have highly developed livers that would'nt taste too great and be teeming with radiation.

I like the sound of every critter dropping meat, but not all of it being particularly edible. My personal preference would be for there to be a class of meat products that are just so heavily irradiated that their nutrient value dosen't hold... so something like "Sickly Molerat Meat" that gives just 1 hp and 20 rads.

...of course the ideal would then to release a couple of compatability patch esp's, for integrating the new food items with the major needs mods.
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Brittany Abner
 
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Post » Wed Jan 05, 2011 10:38 am

Great minds think alike. ;)


I like the sound of every critter dropping meat, but not all of it being particularly edible. My personal preference would be for there to be a class of meat products that are just so heavily irradiated that their nutrient value dosen't hold... so something like "Sickly Molerat Meat" that gives just 1 hp and 20 rads.

...of course the ideal would then to release a couple of compatability patch esp's, for integrating the new food items with the major needs mods.

The more I think about this, the more I think that starvation should be made a major issue. I think there would be zero chance of any food laying around in even remotely accessible locations.
Clean safe food would definitely be a rare and valuable commodity. Perhaps this could open up things for quests for recently discovered canned food shipments or such?
As to critter meat, outside of Brahmin (who are clearly rad mutated) all the beasts are predators who would have concentrated levels of rads, with perhaps only certain small parts that were edible (though still radiated). In any case, I wouldn't want to sway things in this direction. I dont think the game makes a very fun hunting sim.
I think the most interesting and world consistent food source are the shops and venders. This would finally give them a real reason for existence, inadditon to acting as a caps sponge.

I already have things modded to make my guy hoard the few available shells and meds. Hell, I have to run and hide as much as fight just because I can't afford to waste ammo or get injured.
But now I want him to have a tight belly and be almost constantly hovering on the edge of starvation.
Every action would involve a strategic element -- Those raiders will have food, which I need, but can I kill them without firing too many bullets or getting pegged myself.
I could hunt up a few of those filthy moles, but I only have 1 more radaway and I am already feeling the first stages of sickness...
Better tighten the belt and attack under cover of darkness (and hope the night ghouls are otherwise occupied).


That 'cannibal' perk might begin to look more attractive.

Unfortunately, I am guessing that what I am looking for is a bit more hardcoe than most mods would deliver.
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Sherry Speakman
 
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Post » Wed Jan 05, 2011 7:32 am

The more I think about this, the more I think that starvation should be made a major issue. I think there would be zero chance of any food laying around in even remotely accessible locations.
Clean safe food would definitely be a rare and valuable commodity. Perhaps this could open up things for quests for recently discovered canned food shipments or such?
As to critter meat, outside of Brahmin (who are clearly rad mutated) all the beasts are predators who would have concentrated levels of rads, with perhaps only certain small parts that were edible (though still radiated). In any case, I wouldn't want to sway things in this direction. I dont think the game makes a very fun hunting sim.
I think the most interesting and world consistent food source are the shops and venders. This would finally give them a real reason for existence, inadditon to acting as a caps sponge.

I already have things modded to make my guy hoard the few available shells and meds. Hell, I have to run and hide as much as fight just because I can't afford to waste ammo or get injured.
But now I want him to have a tight belly and be almost constantly hovering on the edge of starvation.
Every action would involve a strategic element -- Those raiders will have food, which I need, but can I kill them without firing too many bullets or getting pegged myself.
I could hunt up a few of those filthy moles, but I only have 1 more radaway and I am already feeling the first stages of sickness...
Better tighten the belt and attack under cover of darkness (and hope the night ghouls are otherwise occupied).


That 'cannibal' perk might begin to look more attractive.

Unfortunately, I am guessing that what I am looking for is a bit more hardcoe than most mods would deliver.


I'd be interested to know what character build your playing this style of game with. The one problem with having very scarce hand placed items is it can make exploring a little boring. I've completely removed handplaced stimpacks but stopped with other things because of this reason.

I'd like the meat from game not only with the rad count but giving a chance to make you sick with nasty parasites and all that sort of thing.
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sam smith
 
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Post » Wed Jan 05, 2011 6:42 am

The more I think about this, the more I think that starvation should be made a major issue. I think there would be zero chance of any food laying around in even remotely accessible locations.
Clean safe food would definitely be a rare and valuable commodity. Perhaps this could open up things for quests for recently discovered canned food shipments or such?
As to critter meat, outside of Brahmin (who are clearly rad mutated) all the beasts are predators who would have concentrated levels of rads, with perhaps only certain small parts that were edible (though still radiated). In any case, I wouldn't want to sway things in this direction. I dont think the game makes a very fun hunting sim.
I think the most interesting and world consistent food source are the shops and venders. This would finally give them a real reason for existence, inadditon to acting as a caps sponge.

I already have things modded to make my guy hoard the few available shells and meds. Hell, I have to run and hide as much as fight just because I can't afford to waste ammo or get injured.
But now I want him to have a tight belly and be almost constantly hovering on the edge of starvation.
Every action would involve a strategic element -- Those raiders will have food, which I need, but can I kill them without firing too many bullets or getting pegged myself.
I could hunt up a few of those filthy moles, but I only have 1 more radaway and I am already feeling the first stages of sickness...
Better tighten the belt and attack under cover of darkness (and hope the night ghouls are otherwise occupied).


That 'cannibal' perk might begin to look more attractive.

Unfortunately, I am guessing that what I am looking for is a bit more hardcoe than most mods would deliver.



If this mod existed I download it in a heartbeat.

Hopefuly when completed Savage Wasteland will get you part of the way there.
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CYCO JO-NATE
 
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Post » Wed Jan 05, 2011 3:28 am

If this mod existed I download it in a heartbeat.

Hopefuly when completed Savage Wasteland will get you part of the way there.

He he, I knew if there was another masochistic hokerr out there who would enjoy such an experience, it would be you Steve!
Good man! :foodndrink:
I look forward to it.
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Catherine N
 
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