Yes, that was very manly.
Two head clothing pieces (hood) then (eye-patch) = EPIC
I actually had a thought on that, simply make things take up different slots and have different "sizes".
A eye patch would take up the "eye" slots of course, but you could for example still wear a pair of glasses over them as they are "bigger" than the eye patch.
You could also wear a cloth or veil on your head and have a hat or helmet on that. The only conflict that would come is when you wear things that occupy the same size and same slot.
Some objects would have a variable size so they can be worn over other items as well. How they are layered depends on the order you put them on.
Like this you could layer objects as they fit, simply apply them to the right slot and give them a size:
Eye patch - Slot "Eyes" - Size 1 (means it will occupy the Eyes slot at level 1)
Glasses - Slot "Eyes" - Size 2 (Will occupy Eyes slot at level 2, over eye patch)
Goggles - Slot "Eyes" - Size 3 - 5 (Eyes slot at level 3 up to level 5, worn over glasses)
Cloth mask - Slot "Nose/Mouth" - Size 1
Gas/Breath mask - Slot "Nose/Mouth" - Size 2
Some objects would take more than one slot though, for example a full face mask or helmet face plate would cover your whole face meaning the eyes and Nose/Mouth slot. A full face mask or face plate would take up level 2 so you couldn't wear glasses and a breath mask.
This may go a bit off topic but with that system you could also layer clothing and armor, for example wear a undershirt (level 1), a suit of chain mail (Variable level 2 - 3) a pullover (Variable level 2 - 3) a hard suit of armor (Size dependent between level 2 - 4 [some armor suits are bigger, some are smaller]) and a robe over that (Variable level 3 - 5).
Some items that are very large would always be worn on the outermost layer like shoulder pads, boots or some hats/crowns/helmets, they'd always get a "level OUTERMOST". Other things like bandages for example would always be "level INNERMOST" since they are always worn directly on skin and under all clothes. Like that you could wear a crown or a hat on top of a helmet for example if the helmet is "small" enough and doesn't take the outermost slot. Though to eliminate that from some, like a very large or jagged "Sauron" like helmets could say "level 2 - OUTERMOST" which means nothing can be worn over it. Smaller helmets would simply take a inner slot meaning they could still be hidden under a cloak or head scarf.
This layering method would allow for a lot of variable character designs and also to give your character optimal balance between protection and mobility.
PS: The sizes here aren't fully worked out but I just wanted to give some examples how the basic system should work.