How can I add a container to the IC Market District (NOT IN

Post » Wed Jan 05, 2011 3:01 pm

^
read title

That also respawns ???
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Wed Jan 05, 2011 5:55 pm

I opened Oblivion ESM and other plugins that I'm testing, but I didn't set anything as an active plugin, I'm trying to add 3 respawning chests to the IC Market District.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed Jan 05, 2011 5:10 pm

I opened Oblivion ESM and other plugins that I'm testing, but I didn't set anything as an active plugin, I'm trying to add 3 respawning chests to the IC Market District.


The IC Market Disrtrict is in its own worldspace - so in the list of world spaces select ICMarketDistrict (not Tamriel) then make your chests and drag drop them from the object list to the render window and move into place.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Wed Jan 05, 2011 12:12 pm

The IC Market Disrtrict is in its own worldspace - so in the list of world spaces select ICMarketDistrict (not Tamriel) then make your chests and drag drop them from the object list to the render window and move into place.


Okay, now how can I make the chests respawnable?
I placed the chests already tested them in game, waited 3 days, did not respawn?
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Wed Jan 05, 2011 10:52 am

Okay, now how can I make the chests respawnable?
I placed the chests already tested them in game, waited 3 days, did not respawn?


Find the chest in the object window and right click and select edit. The respawns options will be staring you in the face. This should be a custom chest if you are changing this way. See http://savageartistry.darkbb.com/tes-iv-oblivion-technical-info-f11/creating-a-chest-and-adding-items-tutorial-t130.htm for details.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Wed Jan 05, 2011 12:37 pm

Find the chest in the object window and right click and select edit. The respawns options will be staring you in the face. This should be a custom chest if you are changing this way. See http://savageartistry.darkbb.com/tes-iv-oblivion-technical-info-f11/creating-a-chest-and-adding-items-tutorial-t130.htm for details.

Yeah I selected respawn and they didn't I waited 3 days and no respawn? I even went to another district and waited 3 days still no respawn?
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Thu Jan 06, 2011 1:16 am

Yeah I selected respawn and they didn't I waited 3 days and no respawn? I even went to another district and waited 3 days still no respawn?


This is the default way for items to respawn, I hear that items will respawn after 3 days of not being in that cell. I had this happen to me (though I did not count the passage of time) with a cupboard I thought was safe to store items in. I lost all the stuff I had in it. And the original items were all that were in it.

Here is a crazy idea: Put a script on the chest that gives you items directly every time you activate it, instead of having it function like a chest. For example (I haven't tested this, but I don't see why it wouldn't work):

scn MYPREFIXGoldChestBegin OnActivate	if ( GetActionRef == Player )		Player.AddItem 0000000F 50 ; gives 50 gold to player	else		Activate	endifEnd


...or a script that would allow you to get the items or open the container, like this:

scn MYPREFIXGoldChest2Begin OnActivate	MessageBox "What would you like to do?" "Receive Gold" "Open Container" "Nevermind"EndBegin GameMode	set Button to GetButtonPressed	if ( Button == -1 )		Return	elseif ( Button == 0 ) ;Recieve Gold		Player.AddItem 0000000F 50 ; gives 50 gold to player	elseif ( Button == 1 ) ;Open Container		Activate	elseif ( Button == 2 ) ;Nevermind		return	endifEnd


Like I mentioned earlier I have not tested this. But this should at least illustrate my point.
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Wed Jan 05, 2011 2:59 pm

Yeah I selected respawn and they didn't I waited 3 days and no respawn? I even went to another district and waited 3 days still no respawn?

You have to wait for 3 days with the cell unloaded. Adjacent cells are still loaded, that's why you don't have to encounter "loading" screen everytime you get into a building and immediately go outside again
To make sure the cell is unloaded, go to a faraway place like Anvil, or Bravil if you don't want to go that far, should be far enough to unload the cell
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Wed Jan 05, 2011 10:52 pm

You have to wait for 3 days with the cell unloaded. Adjacent cells are still loaded, that's why you don't have to encounter "loading" screen everytime you get into a building and immediately go outside again
To make sure the cell is unloaded, go to a faraway place like Anvil, or Bravil if you don't want to go that far, should be far enough to unload the cell


Trillioth, I'm using items from various mods(COBL/FRAN/MIDAS/EXNEM SKULLS) so I have to ESMify those, which I DO NOT WANT.
So adding to containers was the only way.

Raestloz I will try what you said :).
User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Wed Jan 05, 2011 3:07 pm

You have to wait for 3 days with the cell unloaded. Adjacent cells are still loaded, that's why you don't have to encounter "loading" screen everytime you get into a building and immediately go outside again
To make sure the cell is unloaded, go to a faraway place like Anvil, or Bravil if you don't want to go that far, should be far enough to unload the cell
going far does not do the trick - you have to cross a number of cells or save (in some other cell) and reload - faster and reliable
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am


Return to IV - Oblivion

cron